Changelog - Deep Space Airships
Visit test.drednot.io for update previews.
Stalemate Fix (September 27, 2024)
- In the Elimination PvP Event, once 20 minutes pass, a PvP damage will be boosted by for 1% per second.
- In the Elimination PvP Event, ships in your party now display a green outline.
Ban Fix (September 15, 2024)
- Added a check to prevent people lagging zones with ejected boxes. It uses the same system used to detect compacted ship items to delete compacted overworld boxes. It is configured such that it will probably only kick in if you are actually doing something you shouldn't.
- Enabled some additional features on webassembly builds which should result in better performance. The SIMD feature was disabled due to some users missing hardware support.
- Fixed bans, including IPV6 bans. All IP bans will be cleared.
Coldfix (August 30, 2024)
- Significantly reduced the likelihood for ships to be made inaccessible (locked) for long periods of time.
PvP Tweaks (August 16, 2024)
- Doubled the base velocity for ship-fired bullets. Ship-fired bullets are twice as fast, with the following exceptions and additional adjustments:
- Punch and yank ammo speed was only multiplied by 150% (now 75% of the base velocity).
- Flak was brought all the way up to the base velocity. It was never boosted in the previous set of buffs, for the sake of consistency, but at this point it's nearly unusable. The explosion distance should remain consistent. The secondary flak projectiles were given speed decay, but no damage decay.
- Scatter has a lower speed. It retains the speed decay and punch effect, but the damage decay was removed. The damage should be less confusing to reason about: as long as your pellets are hitting, you're doing a flat amount of damage.
- Slug has been boosted slightly, so it now has the same speed as bullets before last year's speed boosts.
- Added badges and outfit items for leaderboard winners. Badges will be assigned to Season 1 winners at a later time.
- Adjusted the PvP event:
- The crit damage and crit damage ceiling were both doubled.
- The maximum time for the event was extended from 20 to 30 minutes.
- The final arena size has been expanded. It should be large enough for a few parties to fight without being crushed.
- The out-of-bounds behavior is now triggered when ANY part of a ship is OOB, instead of when ALL of a ship is OOB. This should be a little more intuitive.
Season 2 (July 31, 2024)
- Leaderboards have been archived, cleared, and re-opened for Season 2.
- The PvP event has been adjusted as follows:
- Added a party system:
- Parties are currently limited to 5 ships with unlimited crew. Deliberate cooperation outside of these built-in teams is prohibited and may result in punishment.
- Parties can be joined and managed by holding Tab in the event lobby.
- The last party or solo ship remaining will win the event. Each remaining (ship,pilot,clan) in the party will be granted one point on the leaderboard. This obviously isn't perfect, but I don't see a better solution.
- Ships in your party should spawn near each-other.
- Ships in your party are visible as green dots on the minimap.
- Ships outside of your party have their names hidden, to deter cheating.
- Removed the elimination kill bots ("shadow bots") which attack out-of-bounds ships. Out-of-bounds ships are handled as follows:
- Out-of-bounds ships are strongly pushed back in-bounds.
- Out-of-bounds ships receive damage to their shields.
- The elimination "crit-out" damage is fixed to its lowest value, 10%. It has also been capped at 20,000 HP. There are arguments for keeping it more punishing, but I'd prefer not to have stalemates of multiple unkillable parties.
- Reduced to comms bubble time from 30 to 15 seconds.
- Huge billboards in the Nest now refresh approximately every hour.
- Fixed a bug which caused the top navigation bar to disappear on opening a dialog box.
Cannon Balance (July 22, 2024)
Ammo
- Slightly reduced Standard Ammo's damage from 225 to 200.
- Increased Slug Ammo's maximum damage to 400. Increased its base damage to 200. It will now never do less than 200 damage. Falling to the bottom edge of the screen will do around 350 damage.
- Sniper ammo can now only bounce once, but it receives it's full 150 bonus damage from the bounce. The initial bounce does not damage the terrain, but it can hit terrain after it bounces.
Shields
- Increased fluid stored per tank from 500 to 1,000.
- Increased base (green) shield HP from 2,000 to 5,000.
- Increased safe zone passive shield recovery from 100 to 1,000 per second.
- Set a hard cap of 50,000 HP. Shield HP will not generate (much) past this value.
- Active shield tanks now leak half as slowly. (1% per second)
- Passive shield tanks no-longer leak.
Carl's Cannons (July 17, 2024)
The first leaderboard season has concluded. Events will continue to run, but you will not receive any points on the leaderboard. Badges will be distributed and the existing leaderboards will be archived soon. Season 2 begins on July 31.
Weapons
- Renamed the RC Turret to Cannon. Removed the manual control ability. Clicking now unloads the turret, like the old behavior. RC boosters now have no effect.
- Renamed the Starter RC Turret to Starter Cannon. In addition to the above adjustments, it now slowly generates standard shots when empty. A yellow indicator means the cannon is generating a shot. A green indicator means the shot is ready.
- Renamed the Auto Turret to Machine Cannon. It is now controlled from the helm. It now takes time to spin up, and will damage itself when firing at a high rate. To mitigate this, up to two cooling cells may be placed in the cannon. It will occasionally eject a hot cooling cell.
- Renamed the Burst Turret to Burst Cannon. It is now controlled from the helm. It requires burst charges to fire bursts of shots. More burst charges result in larger bursts, more delay between bursts, and more chance to backfire and damage the cannon.
- Added the Acute Cannon, which has a faster (1 second) firing interval, but can only rotate +/- 30 degrees.
- Added the Obtuse Cannon, which has a slower (2 second) firing interval, but has a 2/3 (66%) chance to preserve ammunition.
- Added the Munitions Supply Unit and Logistics Rails, which provide a less time-consuming method to automatically load cannons.
- Doubled the speed that loaders can load ammo into cannons. A single loader should be able to keep up with a normal cannon.
- Cooling cells and burst charges can only be loaded into cannons manually. Loaders can not be used to load them.
- The new cannons can be obtained from killing Blue Rusher (small melee) bots, or the white diamond tiles, which now drop all cannons with equal chance.
- Cooling cells and burst charges can be crafted in the munitions fabricator.
- Logistics rails can be crafted in the engineering fabricator.
- The munitions supply unit can be obtained from killing Yellow Mine Guards (canary) bots, or by killing the Coward boss.
- Turret boosters were made temporarily unobtainable. They will probably be re-purposed and re-added to some drop table in the future, but it seems silly to keep dropping a dead item.
- Hot cooling cells can be cooled in three ways: by leaving them as loose items and waiting, by returning to a safe zone, or by recycling them.
Ammo
- Adjusted ammo push force so it hopefully results in less bizarre behaviors. It should now only apply force in it's primary direction. The push force itself should hopefully remain consistent with old values.
- Set all ammo's base firing intervals to 1.5 seconds.
- Generally increased all ammo's DPS.
- Standard Ammo: Largely unchanged. The normalization of fire-rates should make it a more viable alternative -- an actual "standard".
- ScatterShot Ammo: Applies punch force to the target and to the firing ship. Does increased damage at close range with significant falloff.
- Sniper Ammo: Has reduced base damage and is affected by gravity. Does minor damage to overworld tiles as it bounces. Bouncing boosts it's damage, up to two times.
- Slug Ammo: Now significantly affected by gravity, and gains damage as it gains speed.
- Punch Ammo: Largely unchanged.
- Yank Ammo: Largely unchanged.
- Flak Ammo: Largely unchanged.
- Trash Ammo: Renamed to "Trash Box". It no longer functions as an ammo, and can no-longer be crafted in starter fabricators, but can still be obtained with munitions fabricators if you want to use it for gimmicks.
Damage
- The repair tool can now repair a 3x3 region of objects and tiles.
- Significantly adjusted bullet hit behavior for ship internals:
- The chance for a bullet to hit most things is proportional to it's remaining HP. If it doesn't hit, the bullet will pass through the object.
- When a bullet would reduce the HP from above N% to below N%, it will set the HP to N%. When a machine has N% or less HP, it may stop functioning (although this is currently only implemented for burst and machine cannons).
- N=10% for objects -- generally machines and things with health bars.
- N=3% (1/32) for tiles.
- Background items like hatches, fabricators, recyclers, and helms have a reduced chance to be hit.
- The following machines will always be hit: shield generators, fluid tanks, and munitions supply units.
- Lockdown override units and navigation units are never hit by bullets.
- None of these adjustments apply to objects which don't have health and already override bullet hit behavior: loose items, expando boxes, and players.
- Increased the health of most bots to account for increased ship DPS. Vulture bots were not adjusted, as they are already pretty painful to deal with.
- Increased overworld tile HP from 600 to 1000 to account for increased damage.
Ejectors
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Cargo ejectors can now be placed internally. They take one tile of space. The direction can be selected using the config (R) menu.
They have a 1 second speed penalty for every 5 tiles from the edge of the ship.
Old (hull-mounted) cargo ejectors can still be built, and still function as normal.
- Added a cargo ejector to the starter design.
- Imposed an upper limit on ejection rate. If your ship has more than 30 active ejectors, they will all slow down by a proportional rate.
Miscellaneous
- Removed the shred time multiplier for starter items.
- Fixed badge tooltips often being broken / misplaced in chat.
- Enabled caching for fonts.
Bill's Boards (June 18, 2024)
- Refreshed the in-game billboard images and added a selection of community-submitted adverts.
- New players now have a 50% chance of immediately being placed on a new ship. This may be enhanced with a real tutorial in the future.
- Removed active warnings for bad browsers (Safari). It probably works okay and the warning in the startup notice should be enough.
Wrench Fix (June 17, 2024)
- Slightly reduced renderer memory usage. Reduced limitations on the number of billboard images.
- Changed text for an nav invalid destination from "error" to "no zone selected".
Wrench-and-Grab (June 10, 2024)
- When wrenching objects, items can now be automatically grabbed and sent to your inventory. This behavior is configurable in settings.
- Merged the Machine Fabricator's recipes into the Engineering Fabricator. All Machine Fabricators will be converted into Engineering Fabricators.
- Slightly reduced the size of fabricator item icons so the menu is more compact.
- Gates in the Nest now display the correct destination zone set by the navigation unit.
- Navigation unit emergency warps and destination zones are now logged.
- Overhauled player sprites. Some sprites still need to be redrawn, but everything should at least be passable right now.
- Fixed a bug where user badges could break captain log repitition.
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Disabled comments on roadmap and guides.
A more comprehensive community forum might be a good idea at some point,
but right now it's just inviting spam and shouting into the void.
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Overhauled backend orchestration and save management.
This may result in more ships getting wrongly locked in the short term, but should be much more stable in the long term.
- TEST: Restored access to the Combat Simulator.
Elimination (March 9, 2024)
- The Elimination PvP event now runs on an automated schedule.
- Blueprint improvements:
- Fixed an issue with UI / input handling which caused the blueprint scanner to be unresponsive after using a UI.
- Hatches were moved to the end of blueprint build order. This only applies to newly created blueprints.
- Relaxed the check for skipping an expando box if a box is already placed.
- Somewhat buffed the Lazer Enthusiast.
- Increased laser rotation speed back to the previous value.
- Increased the target acquisition range for spawning eggs.
- Eggs are now thrown more forcefully in the general direction of the target ship.
- Eggs do not block the laser.
- Added badges for patrons and pixel placers.
- Added 3 new outfit cosmetics for pixel placers.
Clockwork Fix 4 (February 23, 2024)
- Bullets (excluding punch and yank) now pass through overworld item boxes during their initial invulnerability period.
- Brightened the color of Slug Ammo trails.
- Darkened the background color of the Falcon zone.
- Added compression to world chunk packets.
Clockwork Fix 3 (February 22, 2024)
- Elimination Event: Elimination (crit) damage now scales with the size of a ship, and scales up over the course of the event.
- Elimination Event: Increased elimination bot damage from 300 back to 500.
- Added server performance information to the debug menu (Slash Key).
Clockwork Fix 2 (February 17, 2024)
- Elimination Event: Disabled emergency warp.
- Elimination Event: Added single-use escape portals.
Clockwork Fix 1 (February 13, 2024)
- Fixed the BoM scanner reporting shield projectors and generators as cores.
- Increased the maximum width of most pages from 600 to 900 pixels.
Clockwork Bots (February 12, 2024)
- The Elimination PvP Event has entered testing on the main servers. Check the #pvp-events in the Discord for test times. We will try to move to a consistent schedule soon.
- Added letter-boxing to the fully zoomed-out view, so the full max view region is visible without resizing the window. The max view region is now a 2:1 rectangle to accommodate widescreen monitors.
- Increased the maximum view distance from 180 to 250 meters (blocks). Note that the vertical view distance is half of this, at 125 meters.
- Added the ability to zoom in, up to 2x the default resolution. Using machines and the "C" key will still snap to the 1x level.
- Added new leaderboards that track PvP events, bot and boss kills, and can be grouped by ship, ship pilot, and pilot's clan.
- Registered users can select a clan in the account page. This feature is strictly for leaderboard point attribution.
- Archived old leaderboards.
- Halved the shield generator efficiency soft-cap. (p = .9)
- Added compressed iron and explosives. They are currently only obtainable as event rewards, and can be unpacked using recyclers. TEST: Scrap metal was replaced with compressed iron.
- Shield generators and projectors can now be recycled into 3 and 12 cores, respectively.
- Introduced new clockwork-style appearances for circular bots.
- Reduced the Yellow Hunter and Red Sniper sparrow bot damage multiplier from 5 to 3.
- Adjusted bosses as follows:
- The Coward: Reduced the speed and minion spawn rate.
- The Shield Master: Reduced the helper re-spawn rate and doubled most drops.
- The Lazer Enthusiast: Reduced the laser rotation speed, removed the elemental resistance, and doubled most drops.
- Increased the size of health bars for large bots, and adjusted label positions for bosses. Boss health bars should be easier to see.
- Increased the contrast for bot projectiles.
- Falcon bots are now weakened the same way as Raven bots.
- Falcon crit time was increased to 2 minutes, the same as Raven.
Zoned Fix 2.3 (January 3, 2024)
- Re-introduced a time-based "emergency warp" system. This replaces the health-based crit system. It can be configured using the Navigation Unit.
- Ships that are charging an emergency warp receive a 50% penalty to shield generator efficiency, and a 50% penalty to thrust.
- Shield core use is now proportional to generator efficiency, and to the amount of shield fluid generated. This should make large shield systems less demanding.
- Reduced the number of exit portals in Raven from 4 to 2.
- Fixed older melee bots doing much more damage than they should.
- Fixed zones failing to generate and being filled with solid blocks.
Zoned Fix 2.2 (December 15, 2023)
- Disabled the Combat Simulator in the main servers.
- Reduced the size of Raven from 300x300 to 200x200 blocks.
- Increased Raven's crit damage limit to the same as Sparrow and Falcon's.
- Reduced bot HP in Raven by 50%. This was not applied to Falcon, but likely will be in the future.
Zoned Fix 2.1 (December 11, 2023)
Item Drops
- Fixed a bug that caused drop tables to be weighted incorrectly. This was most apparent in shield generator and projector drops being way too common.
- Added plain-text information about bot drops to the econ dumps. They can be accessed here: prod / test.
- Increased the metal drops from both bots and mines.
- Increased the Orange Fool's ammo drop from 8 to 12.
- Removed the "Nothing" drop from Yellow Rusher bots and further increased their resource drops.
Bot Difficulty
- Reduced the Red Sentry's health from 3,000 to 2,000.
- Added an aggression timeout to Blue Melee bots. They now chase ships for 30 seconds at most, before taking a short break.
Zone Adjustments
- Reduced the size of Raven from 450x450 to 300x300 blocks.
- Both mission portals in Raven now spawn very close to the center of the zone.
- The timer between announcing a mission and spawning a portal was increased from 2 to 3 minutes.
- Adjusted map generation to reduce the likelihood that zones will be unnavigable for ships of their intended size.
Other
- Fixed minimap ship colors shown in safe zones when colors are turned on.
Zoned Out II (December 8, 2023)
- Enlarged the Nest, added more gates, and added docking platforms and ships to the mini-map for this zone. Using actual ship colors on the mini-map can be enabled in settings.
- Renamed "Test Battle Zone" to "Combat Simulator" and added it to the Navigation Unit. It is now available in the main servers.
- Updated all normal zones:
- There are now two variants of most zones: Lawful (no pvp) and Anarchic (pvp).
- Anarchic zones have a 2x loot multiplier from bots and iron mine tiles.
- These zones are much larger, with approximately 9 times the area.
- Ships spawn randomly in the outer edges.
- Exit portals spawn throughout the zone. These portals are larger than normal and will pull ships into them. They are dormant by default and will activate when shot, remain active for 60 seconds, then re-spawn a dormant portal somewhere else. Active portals blink on the mini-map.
- Bots spawn randomly throughout the zones.
- Several boss bots spawn in each zone, and are be visible on the mini-map.
- Combat rating penalties were removed.
- Bot drops were changed in too many ways to list here. Details are available in the Discord.
- Missions were adjusted as follows:
- All mission portals now appear in Raven.
- Square bots were re-added to Canary. Canary's chance of appearing was reduced to 10%.
- Approximately tripled the flux drops available from Vulture.
- Fixed Lockdown Override Units being broken by the Combat Simulator (TBZ). Returning from the Combat Simulator will reset the lockdown time to 30 seconds.
- Removed shield boosters from the starter fabricator.
- Switched the game font to Noto Sans, which should make it easier to tell some characters apart and prevent impersonation.
- Removed another source of blurry sprites. The code in question was (I think) originally introduced for a reason, so let me know if anything looks wrong.
- Reduced the likelihood that an item will fail to find a valid hatch and spawn in a bad location.
- Added an admin command to clear paint without resetting the entire ship.
Zoned Out I (September 12, 2023)
- All safe zones have been combined into a single zone, "The Nest". The size and layout of the zone may be adjusted in future updates.
- Removed the gate between Hummingbird and Finch.
- Added a 1x1 block Navigation Unit item that can select a zone to travel to from The Nest.
- The Navigation Unit is a starter item, will appear in the starter design, and can be claimed from Ship Settings.
- The Navigation Unit functions as an (always enabled) shield projector.
- Adjusted the starter design to incorporate a Navigation Unit and two shield tanks. Based on a design suggested by skipydog.
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Relaxed requirements for shield generator placement: Now only one side of the generator needs to touch another generator or tank.
If the generator touches two valid objects, it will pick one to power.
- Expando-box actions are now determined by where the box is clicked. Click the bottom half to insert or the top half to extract.
- Replaced the "Help" and "Quick Start" guides with an updated guide.
- The inventory has been made slightly more responsive. Both the current slot and item are now predicted client-side.
- Improved text wrapping in tooltips for the new UI system.
- Fixed ships not rendering for a few frames when traveling between zones. Some HUD elements like the ship name and health bar may still blink.
- Fixed item hatches occasionally deleting items.
- LABS: Item build time was set to zero everywhere.
- TEST: Replaced the /goto command with a /home command, which teleports the ship back to the safe zone.
Shields and Scope Creep (July 28, 2023)
- Added a new shielding system which replaces the old shield mechanics. See here for details.
- Reworked RC turrets, giving the ability to manually control them with increased power. Added turret boosters and enhanced turret controllers. See here for details.
- The player driving a ship can now send comms messages by starting a message with a semicolon (;).
- Added 20 new block shapes.
- Increased base ship bullet velocity from 60 m/s to 100 m/s. Flak and Slug ammo approximately retain their old speeds.
- Decreased the delay for loaders loading ammo into turrets to 3 seconds from 6 seconds.
- Increased the rotation limit for all turrets to ~140 degrees from ~114 degrees.
- Increased rubber block HP to 600 from 200. This change was previously implemented in test but not kept. Suggested by ent63.
- Building blocks and machines is now instant in safe zones, and takes 1 second outside of safe zones. The timing for destructing machines with wrenches was unchanged.
- Vulture rework: Increased the size to be consistent with other zones. Added a gate to the west side. Bot waves now always spawn on the east side.
- Added rarity outlines to some item-related elements in the new UI. Suggested by Blueyescat.
- Replaced the shield booster in the starter layout with a repair tool. Suggested by atomicmoose.
- A warning is now printed in chat when a Safety Anchor is destroyed.
- Patrons are now exempt from IP bans.
- Patrons can now remove perks from ships via the account page. Suggested by avalon0907.
- The blueprint scanner menu can now be closed by pressing the "Escape" key. Suggested by ent63.
- Adjusted expando-box rendering and added a moddable border texture. Suggested by ent63.
- Removed the Control Point from Finch.
- Reduced blurriness when rendering down-scaled sprites.
- Fixed object selection boxes being colored yellow when the player is inside them.
- Fixed consecutive RC turret shots randomly adding an extra 1-tick delay.
- Fixed recent chat messages being cleared when hiding the UI.
- Fixed RCDs not checking the correct shape when building shaped blocks.
- Fixed chrome users being disconnected when the tab was inactive for more than ~2 minutes.
- Added some randomization to loader drop timeouts. This should prevent them from getting stuck in a bad cadence.
- TEST SERVER: Ships can no-longer be made public.
Lukewarmfix (February 7, 2023)
- Fixed RCDs getting stuck on pre-built hull-mounted objects.
- Added a warning when a copied blueprint exceeds 1000 build commands.
- Added alternate movement keybinds on arrow keys.
Deep Blue (January 30, 2023)
- Added blueprint scanners and rapid construction devices, which allow copying and rapidly building designs.
- When you have the blueprint scanner in your hand, you can click and drag to select an area to copy. Then you can click again to paste.
- In order to build the blueprint, you need a Rapid Construction Device, or RCD. This machine will grab items from anywhere on the ship, and then build them. The RCD consumes flux as fuel, which it can also grab from anywhere.
- For more details, see the devlog video.
- Added a dedicated rules page.
- Improved client performance.
- Fixed items being placed randomly when a hatch can't be found. The game will try to place them over a hatch with the appropriate filters.
- Fixed the renderer breaking on WebGL context loss.
Locked and Stocked 2 (December 2, 2022)
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Added Lockdown Override Units, which allow ejecting a limited number of green rarity items in lockdown mode.
They can only be built outside of lockdown mode and are immune to bullets.
- Force-upgraded legacy loaders to new loaders.
- Removed deprecated items: Silica Crystals and Manual Turrets.
- Removed the ship's internal hatch buffer.
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Items created via the "safe spawning" logic (from destruction, players leaving, and other sources) should now ALWAYS find a space.
They will cram, spawn inside objects, and destroy blocks if necessary.
- Crammed / compacted items will now:
- Be deleted if they are grey rarity.
- Otherwise, damage nearby objects and blocks. Items will always be recovered if these objects are destroyed.
- Upgraded gold shredders, legacy fabs, and null trophies to a new gold rarity.
- Downgraded backpacks to white rarity and made them un-craftable.
- Renamed "Freeport Anchors" to "Safety Anchors".
Hotfix (November 25, 2022)
- Fixed an issue with ship saves that could lead to item duplication.
- Fixed my admin tools so I can grant captain to any user. If I told you to bother me after the next update, you can do that now.
Locked and Stocked (November 21, 2022)
- Added Lockdown Mode: A defense against theft and griefing. This will likely be controversial, but it is currently impossible to opt-out of. For more information,
see this post.
- Added Public Economy Data Dumps. For more information, see this post.
- Compacted items will now try to relocate to a free space within the ship before ejecting. Items stuck in the hatch buffer are still ejected as before.
- Items that glitch out of ships will now try to relocate back inside before ejecting, instead of being placed in the ship's hatch buffer.
- Wrenching full expando boxes should now be blocked in all cases.
- Improvements to huge advert signs in safe zones:
- Doubled the scale so the content should be more visible. This reduces the total amount of signs.
- Added a more gradual animation for scaling up on mouse-over.
- Clicking through a UI should no-longer cause the sign to be clicked if it is underneath.
- Improved the detection used to ban anonymizers.
November 4, 2022
- Pushers are now integrated with the new config system. Their configurations can be copied and pre-set before placement. All pushers now have additional settings:
- Beam Angle: Can be any angle, not just cardinal directions.
- Max. Beam Length: Lets you limit the length of the beam. Probably not super useful.
- Target Speed: The speed that the pusher attempts to push objects at. 0 - 20. Existing pushers maintain their current value of 10.
- Filter by Inventory: The pusher will test its filter against the inventory of the object. Works for expando-boxes and players.
- Expando-boxes can now be built at arbitrary rotations by opening their config menu (R). Rotations can be copied from existing boxes, but not pasted, for obvious reasons.
- Increased the metal dropped by mine ore tiles from 16 to 24.
- Added the Labs. Currently a work-in-progress. See here for details.
- Ships spawning through gates will now prioritize hitting other ships over getting stuck on the world.
- The anonymous key recovery box now uses a monospace font, which should make it consistent with other places keys are displayed and more legible.
- Adjusted the way ship icons are generated and stored. They should be slightly higher quality and be missing textures less often.
- Decreased the bevel on expando-boxes and made the build check account for the bevel.
- Pusher sprites have been updated.
September 29, 2022
- Balance Adjustments:
- Hummingbird Bots: Reduced the spawn amount for 30 to 20.
- Blue Sparrow Bots: Reduced HP from 1000 to 600. Reduced the amount of ammo drops proportionally. They now only drop Punch, Flak, and Slug ammo.
- Red Sparrow and Finch Bots: Swapped these two types of bots between their respective zones. The larger, spammy bots now spawn in Finch, and the smaller, more aggressive bots now spawn in Sparrow.
- Finch Bot Drops: Adjusted the drop tables and added RC turrets, Fuel, and Backpacks to bots spawning in Finch.
- Increased ship passive shield regeneration by a factor of 4, from 20/second to 80/second.
- Increased the speed of cargo ejectors to 1 stack/second. (From 0.333 stacks/second)
- Decreased the speed of new loaders by 1 tick (0.05 seconds). Previously reported cycle times were incorrect by this amount. Hopefully this doesn't break much.
- Blocked Flak bullets from splitting inside of ships.
- Fixed green bots dropping legacy loaders instead of new loaders.
- Removed the crafting recipe for normal turrets. These fall in the same category as other deprecated items: Do not hoard them.
- Removed the old ship list API.
- Anonymous user keys must now be generated by the server. This prevents users from inventing their own low-entropy keys and simplifies some backend logic.
- Added a rate limit for creating new anonymous accounts.
- Added replies and votes to the roadmap.
- Added a better error message for failure to create a WebGL context.
- Slightly reduced the size of build check boxes for hull-mounted objects (turrets, ejectors, etc.)
- Fixed portals rendering under other icons on the minimap.
- Adjusted the profanity filter, including removing "hitler" and "nazi" as banned words. Expressing support for harmful ideologies may still result in a ban.
- Fixed world physics colliders being wrongly regenerated when world blocks take damage.
September 15, 2022
- Mining Rework: Added sparse flux deposits to the mining areas in normal zones. Their frequency increases with the level of the zone.
- When flux deposits are mined, strong seeker bots will appear and path toward your ship.
- Seeker bots cannot be killed, but they will despawn when you leave the zone.
- Seeker bots can be stunned temporarily, but will become enraged after recovering.
- Seeker bots will become enraged if you mine additional flux deposits without leaving the zone.
- The number and initial rage of seeker bots depends on the level of the zone.
- Changes to bots:
- Most bot bullets will now pass through other bots.
- Added bot factories to Finch which spawn more dangerous bots. These bots commonly drop Scatter Ammo, Sniper Ammo, Explosives. They rarely drop Burst / Auto Turrets, and BoM / Manifest Scanners.
- Added bot factories to Sparrow which spawn more dangerous bots. These bots commonly drop ammo, explosives, and fuel. They rarely drop equipment and handheld pushers.
- Re-added green bots. They are visible on the minimap and roam around Sparrow. They drop hyper ice, balls, and random flux-tier machines.
- The Sparrow Zone now has gates and mining areas.
- Removed diamond treasure tiles from spawning in normal zones.
- Normal overworld walls no-longer drop metal upon being destroyed.
- Increased the Finch crit-out HP to 20% from 5%.
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Added a Raven zone to the right of Sparrow.
This zone uses Sparrow generation, but contains no mines or bots and has only one exit.
You can use it for battles if you want, but there's really no other reason to go there.
It will probably be removed or reworked in a future PvP update.
- Removed silica from drops and from crafting recipes (excluding hyper ice). It should be considered deprecated, and will likely be removed. As with the old loaders, hoarding would be a bad idea.
- Modified the starting ship design. Now includes a wrench, a box of starting ammo, and several other enhancements.
- Wrenching objects no-longer requires a direct line of sight.
- Reduced ship tile HP from ~500 to ~200.
- Added a /loader_cycle_time command usable by ship owners, which sets the cycle time of all loaders.
- Removed the crafting recipe for legacy loaders.
- Renamed some items: "Metal" to "Iron", "Block" to "Iron Block", and "Ice-Glass Block" to "Hyper Ice Block".
- Corrected the rarity color for equipment items.
- Re-colored overworld drop crates. The color has been applied to the crate itself, and the item background uses a consistent color which shouldn't clash with any item sprites.
- Switched some crew log messages to use nicer looking silk icons. Old messages will not be updated to reflect this change.
- The "Loading Failed" popup now lists the relevant error instead of telling the user to check their console.
- Fixed another issue with bi-directional text in ship names.
- TEST: Move the "Test Battle Zone" portal from Sparrow to Freeport III.
August 15, 2022
- Entity Configuration:
- Added new entity configuration menus. They have been applied to: Cargo Hatches
- These menus use the new UI system and the new item picker.
- Added a clipboard that can be used to pre-configure objects before placing them, accessed by hitting R (similar to blocks and paint).
- The clipboard and edit menus appear in different places and can be opened at the same time.
- Multiple players can edit configurations for an entity at the same time. I don't see this being super useful but it's something you can do.
- Configurations can be quickly copied (from anywhere) and pasted (to accessible entities) using CTRL-C and CTRL-V.
- Entities currently being edited and recently copied/pasted entities have colored selection boxes.
- Loader Enhancements:
- Added new loaders with additional features. They are currently separate items due to security and compatibility concerns.
- Existing loaders can be upgraded for free by ship owners. Loaders can be upgraded individually from their menu or in bulk in Ship Settings.
- Loaders are force-upgraded upon being ejected from ships.
- At some point in the future, all loaders will be force-upgraded. Hoarding old loaders in the hope that they increase in value would NOT be a smart idea.
- Loaders can now be configured to grab from and drop to any of their 8 adjacent tiles.
- Loaders now have three different priority levels used to determine which loader can grab an object first.
- Loaders within the same priority level will take turns grabbing items.
- Loaders can now be set with a cycle time between 1 and 60 seconds. Note: 0.5 seconds of the cycle time is reserved for resetting the loader after dropping.
- Loaders can be set with a maximum stack limit to control how many items they move at once.
- Loaders can be set to wait for the stack limit, so they only ever move exactly the specified number of items.
- Loader progress is now saved. (Loaders don't reset their animation upon being loaded.)
- The construction gauntlet range modifier now applies to using in addition to construction.
- Construction gauntlets can now use objects through walls.
- UI Improvements:
- Sub-windows like the color picker and item picker can now be closed by pressing Escape.
- The outfit menu and config menus can be closed by pressing Escape. Sub-windows should close first. Parent windows will not close unless Escape is pressed again.
- Test: The map is no-longer hidden by the cheat menu. They can both be displayed.
- Fixed entity selection being broken by zooming out or opening menus in the new UI system. The selection box will not render when zoomed out but objects will still be clickable if there is nothing else blocking the interaction.
- Fixed client-side entity selection boxes using a distance check 0.5 units too short.
- Fixed buttons and labels having inconsistent vertical alignment and height.
- Fixed clicking buttons not consuming the input.
-
The game now tries to block CTRL-[ASD] shortcuts, since pressing them is easy to do accidentally and all of them can be disruptive to gameplay.
It currently can't effectively block CTRL-W and it isn't clear whether users want that.
June 20, 2022
- Changes to the KOTH square:
- Renamed the square to "Control Point".
- Moved the square to Finch.
- Significantly reduced the square's size.
- Points are now assigned using a per-server, short-term leaderboard ONLY.
- The old KOTH leaderboard was archived.
- The ship with the most points is displayed at the top of the HUD while in a zone with a control point.
- Points are assigned every second, split between all eligible ships in the square.
- Points are removed every minute. Points have a half-life of about 1 hour.
- The minimum ship size which is allowed to collect points was lowered. (W+H ≥ 16)
- Removed the green bots. The bots or their drops will be re-added in a future update.
- Pressing Tab in a zone with a control point will show a top-5 leaderboard.
- Added two mining areas to the Finch zone.
- Improved text rendering. It should no-longer be blurry on some devices.
June 14, 2022
- Raised the sign limit to 100 signs from 50.
- Adjusted the pumpkin mask sprite and added it to the outfit menu for patrons.
- Reduced the default texture atlas size, which should hopefully result in less graphical issues.
June 9, 2022
- Improvements to build checks: Expando-boxes can now be placed over blocks they wouldn't collide with, and vice-versa.
- Added a filter for owned ships to the ship list. (Suggested by Kr9ilf3b)
- Added the ability to sort ships by name to the ship list. (Suggested by ADMIRAL IA)
- Disabled the flux reward for the King's Square.
- Certain low-value items can no-longer be picked up immediately after being ejected by the anti-compaction system. These items include ammo, fuel, shield boosters, explosives, and metal.
- Improved error reporting for failures in the rendering system.
- Disabled daily restarts. They are currently more harmful than helpful for stability.
May 10, 2022
- Added a roadmap page to the site. It is currently very bare-bones.
- Added a simple layering system to the renderer which can be used to fix some draw order issues.
- Changes to the outfit picker:
- Added an option to pick shoe color.
-
Added patron items to the picker, accessible through the hair slot, hat slot, and two face slots.
Existing patron items will still exist and override the picker, but are deprecated. Future patron cosmetics will probably not get items.
- Fully removed the Sparrow King Time leaderboard. The main Sparrow King Points leaderboard still exists.
April 27, 2022
- Fixed an issue with build checks for small triangular blocks.
April 26, 2022
- Patreon improvements:
- The patron database is now refreshed every 10 minutes, which should fix rare issues with missing data from the webhooks.
- Patrons now get to keep their in-game benefits for 1 month after cancelling their pledge. Patreon still sucks but hopefully this is move in the right direction.
- Changed the name of the patreon page from "dredark" to "cogg".
- Fixed an issue with ships becoming inaccessible when an individual server restarts.
- Refactored and re-designed the rendering system. Performance should generally be better.
- Somewhat improved block shape checks.
April 11, 2022
- REVERTED: "Failure messages are now shown in more cases..." The change caused more issues than it solved and it's unclear how to fix.
April 10, 2022
- Construction Fixes:
- Failure messages are now shown in more cases. Shinkinators in particular previously had issues showing these messages.
- Checks for placing blocks now use the block's actual shape.
- Checks for placing objects now check against the actual shape of existing blocks.
- Added a paint lobby gamemode inspired by r/place.
- Fixed issues with ship culling which could make your current ship invisible.
- The crew log is now truncated to 500 messages on the client as well as the server due to possible performance issues.
- Moved the ammo gremlins from previous holiday events to their own items. They are currently unobtainable outside of test and lobby ships.
April 3, 2022
- Hopefully fixed an issue that could allow cargo ejectors to eject two items in one tick.
- The 'joined ship' messages now include a ship's hex code. Suggested by discord user azwashere.
- Servers now restart daily at 7:00 UTC.
- Removed ammo gremlins.
- Improvements to the new item picker:
- The search filter is reset any time the window is closed.
- Items unobtainable through the cheat menu are now hidden from it.
- The window will resize if it is too large for your screen.
- Added a blinking cursor to the text box.
- Test Fixes:
- Compacted starter items will now be deleted.
- Players will now be stripped of noclip / sandbox build mode when they lose cheat access.
- Added an extra check to prevent ships being noclipped in Test Battle Zone.
- Expanding a ship inside the Test Battle Zone should no-longer break the background tiles when it reverts to it's previous state.
- Joining Test Battle Zone should no-longer break the button that toggles the cheat menu.
- The cheat menu's state should now be correctly synced with the world's.
March 7, 2022
- Ported the cheat menu to the new UI system. Uses a new item picker.
- Scrolling should now be handled consistently regardless of your OS or browser. It may be a bit less precise, especially when scrolling quickly.
- The sensitivity for scrolling to zoom is now configurable, and 50% higher by default.
- Added a few common mispellings of slurs to the swear filter.
February 14, 2022
- Fixed an issue with client-side ship owner calculation.
- Fixed an issue with starter item recovery which could create duplicated starter items.
- The game now detects excess starter items and deletes them. This check is disabled on the test server.
February 12, 2022
- Zones now run a full regeneration once every 8 hours. In the future this will occur at scheduled times, but it currently does not.
- Individual overworld tiles regenerate after 15 minutes. An indicator will appear after 14 minutes which displays the progress towards regeneration.
- The ship settings menu now indicates which user is considered the ship's owner. A ship's owner is the single highest ranked captain. If multiple captains have the highest rank, there is no owner.
- Added a system for recovering starter items to the ship settings menu. This is available to ship owners only.
- Added a starter wrench and shredder. These are only obtainable through the recovery system, are slower than normal, and disappear upon being dropped.
- The warning about anonymous accounts in ship settings is no-longer displayed to registered users.
- Reworked the way ship saves are handled. This has the following effects:
- It is impossible for anyone to join a ship if the user who loaded the ship failed to join. This is an intended security measure.
- Fixed a lingering issue where players could be shown unjoinable ships in the process of being loaded.
- Fixed clicking on billboards not being blocked while in an (immediate-mode) UI.
- Fixed both known physics sleeping issues. Items and expando-boxes should no-longer float in the air.
- Fixed starter items breaking the hatch buffer when it tries to eject them from the ship.
- Fixed cargo ejectors having their animations reset when items of the same type are added to their inventory.
January 30, 2022
- Finch's maximum combat rating has been increased to 5,000.
- Finch and Sparrow both now have somewhat wider rooms and corridors. (Hummingbird = 3, Finch = 5, Sparrow = 7)
- Increased green bot health by a factor of 5.
- The King's Square reward can no-longer be raised by leaving the zone.
- Demoting yourself from captain now requires typing "confirm" in the dialog.
- Disabled a problematic check used to test whether users are IP banned.
- Fixed mines and bot spawners being placed in front of gates after last update.
January 15, 2022
- Gates to safe zones are now located at the top of zones, although they might be moved to the bottom in the future.
- The Finch zone now uses gates instead of portals.
- Internal ship item buffers are no-longer saved. Items in the internal buffer will disappear on save/load.
- Added a header to the page which contains links to the account page, leaderboard, and the less-boring information from the footer.
- Changed the description of the Sparrow zone to a danger warning.
- Fixed portals being placed on the KoTH square.
- The game will now retry loading sprites that initially failed to load. Sadly I have no good way to tell whether this works well.
- Adjusted the way player inventories are spawned upon loading a save. Should prevent some potential issues.
January 10, 2022
- Fixed an issue which could prevent users from creating linked accounts.
- Players can once again reach a short distance through solid objects. This is hopefully temporary until I can rework object interaction.
January 8, 2022
- The styling for the changelog, help, and quick start pages has been made more consistent with the game's styling.
- Anti-Item Buffer Abuse: When a ship's internal item buffer contains items for more than 10 seconds without items
being drained through hatches, those items will start being ejected from the ship.
- Items are ejected at a rate of 1 stack per second.
- Starter items, other untradable items, and patron items are unaffected.
- Priority is given to the affected ship to pick the items back up, although in practice this should never happen.
- Items ejected this way are logged in chat.
January 4, 2022
- A selection of large and obnoxious unicode glyphs are now blocked by the profanity filter.
- Fixed items intentionally ejected from ships not being immediately grabbable by other ships if the initial pickup check fails.
January 3, 2022
- The menu now displays the zone ships are saved in. This is supported by the search functionality.
- Players can no-longer reach a short distance through solid objects.
- Fixed inaccessible ships occasionally being shown to players for a short time after being loaded.
- Legacy scores have been frozen. The points listed on the leaderboard and API will no-longer update.
- Anti-Item Compaction: Items with midpoints overlapping 2 or more other solid objects will be ejected after about 10 seconds in this state.
- Items highlighted in red fulfill this condition. Items highlighted in orange overlap only one other solid object.
- Starter items, other untradable items, and patron items are unaffected.
- Priority is given to the affected ship to pick the items back up.
- Items ejected this way are logged in chat.
- Melee bots now spawn bullets inside critical ships upon hit.
- Renamed Finch I to Hummingbird. Renamed Finch II to Finch. Updated the map page.
December 18, 2021
- Changes to Finch I:
- Reverted terrain generation to a modification of the classic version.
- Gates are still used, and still located in the same places for now.
- The zone spawns 2 mining areas which are shown on the map.
- The zone spawns 2 bot factories which are shown on the map.
- Minimap improvements:
- Gates are now shown on the map.
- The King's Square and other points of interest are now shown on the map.
- Objects on the map will once-again show a label on mouse over.
- Changes to Sparrow King's Square:
- Rewards are decreased for time spent in the square by any ship besides the winner.
- Small ships (W + H < 25) are now ignored by the square.
- Disabled logging loaders inserting items into ejectors and recyclers.
- Increased Finch II's size to 150 x 150 tiles, the same as the other main zones.
- Fixed loaders loading items into ejectors more slowly than previously.
- Fixed issues placing ships when regenerating zones with gates. Ships should now always re-enter through the gate they entered initially.
- Fixed the fabricator output item visually disappearing when the output is blocked.
- Fixed extremely poor performance in ship settings alias detection. A maximum of 5 aliases will be shown per user.
December 8, 2021
- Added the BoM scanner, an item similar to the Manifest Scanner. Generate a "Bill of Materials", a list of materials used to build your ship.
- Ejectors and recyclers now log when they receive items from loaders.
- Recyclers now output full stacks instead of single items.
- Thrusters no-longer give back fuel or explosives when destroyed.
- Fabricators now eject resources instantly instead of playing a slow animation.
- Green bots now spawn in a random position in the Sparrow Square, instead of in the center.
- Disabled autocomplete for the comms UI.
- Fixed manifest panels being broken upon first use in Firefox.
December 1, 2021
- Added the manifest scanner, an item that can be used to generate a list of all the items on a ship.
- Some items, most notably those inside Fabricators and Turrets are not currently counted. Relies on the new inventory code, which is still being worked on.
- Currently dropped by green bots.
- Added an /invite command accessible to captains. This command attempts to copy the ship's invite link to your clipboard, and writes it to your chat. Suggested by Blueyescat.
- TEST ONLY: Added a /goto cheat command which will instantly teleport your ship to a given zone. The zone name must be spelled correctly and is case-sensitive. Teleports to Freeport II on failure.
- The Sparrow time leaderboard is now hidden. It can still be accessed but there is no link to the category.
- Fixed redundant and confusing join messages being shown to players joining ships.
November 22, 2021
- The King of the Hill Event, Sparrow King's Square, is out of beta.
- Formerly called "Square of Doom". This name is hopefully a bit more descriptive.
- Scores were reset.
- Green bots no-longer randomly spawn in Sparrow, and now guard the square. One will spawn in the square at the beginning of each 5 minute interval.
- Point rewards are now determined using a schedule, which is based on historic server population.
- Winning ships are now awarded flux crystals and shown a message upon winning.
- The indicators under ships now show time ahead of 2nd place for the 1st place ship.
- See the previous update for more details on the mechanics.
- Added more equipment to the Green bot's drop table. The overall supply of balls should remain roughly consistent.
- Removed specialized recovery logic for starter hatches that get stuck in a ship's item buffer.
- Fixed players being shown the wrong ship name upon joining if a ship was renamed.
November 15, 2021
- Added the Square of Doom, a King of the Hill event.
- The Square of Doom will spawn in Sparrow, in one of the nine center grid squares.
- Staying inside the square will increase your rank on new leaderboards:
- The SoD Prestige leaderboard awards points to the ship that spent the longest time in the square. This score may be weighted based on the server and time of day.
- The SoD Time leaderboard records total time spent in the square, regardless of the winner.
- The Square of Doom records scores on 5 minute intervals. These intervals will always occur on multiples of 5 minutes, IE 1:00, 1:05, 1:10...
- Scores are only rewarded to ships in Sparrow. If you leave before the end of the interval, you won't receive any points.
- Time is not awarded to critical ships.
- This event is in beta. The scores will reset and the scoring system adjusted next update.
- Fixed object labels sometimes being missing in right click menus.
- Fixed the account page potentially displaying the account key from the wrong instance.
November 8, 2021
- Test Server: Most loot crates will now despawn in 30 seconds, regardless of size or health.
- Increased explosives drop-rate by 10%.
- Doubled the amount of ammo dropped by blue bots.
- Added the following chat commands:
- /save - Immediately save your ship. [Captain Only]
- /kick NAME - Kick a user by name. Suggests online users. [Captain Only]
- /ban NAME - Ban a user by name. Suggests online users. [Captain Only]
- /noclip - Toggle noclip mode. [Test + Captain Only]
- /slew - Toggle ship noclip mode. [Test + Captain Only]
- Re-styled chat so it's slightly more compact.
- Disabled browser auto-complete for chat.
- Added a limit of 500 messages to chat scrollback.
- Replaced portals with gates in the Canary and Pits mission zones.
- Turrets, controllers, thrusters, and ejectors placed in invalid orientations will now be deleted automatically.
- Fixed players being spawned with the wrong gravity orientation when gravity is sideways.
- Fixed gun beams being rendered at the wrong angle.
- Fixed guns and beams tilting with player movement.
- Fixed cosmetic items in the face slot removing color from the player's head.
- Fixed prediction code wrongly trying to run prediction on the player in some cases.
October 29, 2021
- Refactored player rendering:
- Fixed arms and items not rotating with players.
- Fixed patron/dev multi-color name jitter.
- Hand-held pusher beams are now consistent with placed pusher beams.
- Moved player code to new entity system. The old system can now be removed entirely!
- Fixed an issue with the ship database that could cause ships to dissapear. Most affected ships should be restored.
- spooky
October 11, 2021
October 4, 2021
- Hopefully stopped ship icons that showed a disconnect dialog from generating.
- Improved backend logging and analytics systems.
- Fixed popup dialogs not being closed upon disconnect.
September 27, 2021
June 15, 2021: Version ℵ59++
- Fixed some remaining issues with invites, key generation, and server preferences.
- Fixed ship list filter preferences breaking the invite screen.
June 12, 2021: Version ℵ59+
- Fixed server preferences not being saved.
- Fixed anonymous keys always being generated on page load.
- Fixed several issues with account merging which could break the crew list.
- Increased account merge limit.
June 7, 2021: Version ℵ59
-
Finch I now uses dungeon-style generation. This is primarily meant to provide a more interesting
experience for new players, but will probably be expanded on in the future.
- Updated terms. Added two more prohibited activities which can be found at the top of the list.
- Added a TEMPORARY portal between FP1 and FP2. This will likely be removed next update.
- Added new graphics for shots fired by bots.
- The "filter ships" option is now saved in settings.
- Added size limits for some assets to prevent abuse.
- The game no-longer updates the title element every frame.
- Removed a redundant settings system. This will reset your character appearance to the default.
The game will no-longer save your last ship name or color.
- Removed legacy 2d canvas rendering which was still used for a few things.
- Moved the server/zone/ship "HUD" text into a single compact column.
- The debug screen was mostly broken but not in a way the average user should care about. It can still be used to check block coordinates.
- While generating tokens, tokens containing profanity will be re-rolled. Does not affect existing tokens.
- Entity angle quantization was adjusted so it should handle multiples of 90 degrees accurately.
- Disabled google analytics.
May 10, 2021: Version ℵ58+
- Fixed a crash involving line breaks on hidden MOTDs.
- Fixed a crash in the anticheat.
- Fixed huge signs opening blank pages when disabled.
- Limited the size of comms bubbles due to abuse.
- Disabled rendering sign bubbles in other ships due to abuse.
May 5, 2021: Version ℵ58
- The crit timer has been replaced by a secondary health bar:
- Critical ships can take damage proportional to the health of their internal components.
- The percent of damage a critical ship can take is dependant on the zone. Your ship will take much more internal damage in a high-danger zone.
- Removed nicknames. Account names or discriminators are now used in their place.
- Signs can now be set to only render when the player is near or when they mouse-over the sign.
- Signs now use chat bubble rendering and can be configured with additional options.
- Comms stations now show a chat bubble to all who can see them.
- Added an AFK kick warning pop-up. Might still add a notification sound and/or changes to the tab title.
- Added a warning message when users use extremely offensive language that could get them banned.
- Added large signs to safe zones which can be used in the future to advertise community sites, updates, events, etc.
- Loader checks for "require output inventory" should now be consistent with each-other. Enabling this setting should no longer prevent loading into a machine in some edge cases.
- Reduced ship rename timeout to 10 minutes. Ships no longer cost points to rename.
- Fixed a bug where a ship could become inaccessible after merging accounts.
- Ported the minimap to the new UI system. This is rough around the edges and will probably receive some additional work.
- Ported chat bubbles to use new text rendering.
- Re-sprited bot eyes. They can now be modified.
- Adjusted ship/bot health bar sprites.
- Replaced the bundling system used to build the client. It should load slightly faster.
March 25, 2021: Version ℵ57
- Blocks can now be constructed/destructed instantly, with an action cooldown equal to the old time afterward.
- Renamed "color panels" to "paint":
- Paint can be placed under existing tiles and objects.
- Adjusted the way paint is rendered so the texture is more visible with most colors.
- Re-arranged the color palette so it's hopefully easier to use.
- Built a new UI that is rendered using the game's graphics system instead of the DOM, and requires no round-trips to open.
- Added several new block shapes which can be applied to most blocks:
- Holding R with any of these blocks will allow you to select a shape.
- The existing ramp item is deprecated and will be converted into blocks. Placed ramps are unaffected.
- Players can no longer-climb steep slopes (greater than 3:2 or ~56 degrees).
- Changed construct/destruct animations.
- Added sounds for building and destruction.
- Re-sprited some ship blocks.
- Adjusted the pusher preview cursor so it's easier to see which direction it points.
-
Removed the changelog and roadmap buttons. The changelog can now be accessed by clicking the version in the footer.
The roadmap is still accessible from other community pages, but might be removed entirely.
- These changes involved re-organizing the world sprite sheets. This will break mods.
- omgwtfbbq
February 17, 2021: Version ℵ56
- Improved server and client stability.
- Updated opengraph/twitter card images.
- Invite links now contain opengraph/twitter card information including an image of the ship.
- Fixed destructed objects missing names in logs.
- Added a fallback so the new text renderer still works in older browsers.
- Fixed prediction errors when trying to fly a second ship without restarting the client.
- Fixed broken ship culling causing ships to disappear.
February 6, 2021: Version ℵ55++
- Fixed ship network culling. This should significantly improve client performance.
- Fixed very poor performance when rebuilding world colliders.
- Switched to a new text rendering system which should be faster, more correct, and doesn't require downloading huge font files.
- Selection of default server on first start now uses IP geolocation instead of pseudo-ping. Should be faster and about as accurate.
- Fixes embiggeners breaking floor-mounted objects.
- The repair tool will now attempt to repair all objects under the cursor.
January 21, 2021: Version ℵ55+
- Fixes starter hatches not rendering correctly and reverting to normal hatches upon save.
- Fixes item use indicators behaving inconsistently for objects inside walls and walkways.
January 19, 2021: Version ℵ55
- This update almost exclusively consists of internal engine changes.
- Most object rendering code was rewritten, so some details have been changed in the way objects are rendered. In particular:
- I put the bare minimum amount of effort into recyclers, since they will probably be re-worked in the future and they aren't incredibly important.
- The progress bars were removed from fabricators. They were probably excessive.
- Doors have slightly different colors than they had before.
- Some health bar offsets and sizes were changed.
- Turret firing delay can no longer be reset by exiting and re-entering.
- Updated the roadmap link to point to the new roadmap.
December 14, 2020: Version ℵ54
- Tabs running the game will now show your current ship's name. (Suggested by PearWithMouth#0932)
- Added a setting to always show turret ammo count, even when zoomed out.
- Added a setting for Patrons / Developers to hide their special ranks.
- Adjusted thruster appearance to make them more consistent with turrets and make fuel more visible.
- Thrusters will now visually sputter when they have less than 5 minutes of fuel remaining.
- Re-sprited cargo ejectors.
- Changed the sound for item pickups, and made it play at the hatch instead of the item crate.
- Reduced slug ammo damage from 300 to 250.
- Reduced the force of Punch/Yank ammo vs ships by half.
November 27, 2020: Version ℵ53
- Added a new main menu UI with ship icons and searching.
- Increased loot available in the pits.
- Fixed profanity filter being broken when rendering ship names.
- Enabled a new proxy blocker which will probably be less effective but should have fewer false positives.
- Further optimized site load speed.
November 4, 2020: Version ℵ52+
- Re-enabled prediction for ships.
- Adjusted the colors of flak, sniper, and slug ammo to try and make them more distinct.
- Attempted to make the new ammo indicators more visible. There will be some additional adjustments and options in future updates.
- Widened crit and derelict bars.
- Fixed ship names and health bars not being hidden while zoomed in.
- Reduced jitter in rendering ship names and health bars.
- Fixed Japanese support in the new text renderer. Other scripts using Han characters will display incorrectly.
- Fixed license information for third-party libraries and fonts.
October 30, 2020: Version ℵ52
- Passive HP regeneration is now 10 times faster in safe zones.
- Reduced the size of crafting tooltips.
- Added 6 new patron cosmetic items.
- Re-colored slug and sniper ammo so both are actually visible.
- Adjusted turret appearance: turrets are now projected out from the ship and have a visible magazine for ammo.
- Disabled prediction for ship movement. This may increase perceived lag while piloting ships. This will likely be reverted soon.
- Rendering for ship names was moved to Rust code. There might be issues displaying some glyphs. Making this perfect is a low priority, but please let me know if something is super broken for your language.
October 21, 2020: Version ℵ51
- Added Vulture, a PvE focused mission zone.
- Replaced sprites for bots and bullets.
- Enabled advertisements on the test server.
- Significantly reduced bot mass.
- Improved bot target acquisition code + bots now search for new targets even when they already have a target.
- Added 4 new patron-exclusive cosmetic items for the head and face slots. They can be crafted in equipment fabricators. These new items rely on some item coloring code that does not work nearly as well as I planned, but the items should look okay while you're wearing them.
- Fixed the anticheat's anti-zoom hack check being totally broken.
- Added a test-only battle zone. Cheats are disabled in this zone, but ships will revert back to their previous state when they exit. Notes:
- Only the ship's structure is reverted. The ship's name, privacy, invite, MOTD, player ranks, etc. will still persist.
- Reverting a ship will force-respawn players, including whoever was driving the ship.
- There may be some issues with this system. Please let me know if things don't get reverted correctly.
- The test server will now run missions continuously.
October 8, 2020: Version ℵ50
- Adjusted and redrew some art assets: Player Hair, Turrets, and Helms, and Cargo Hatches.
- Adjusted WebGL attribute IDs so the browser doesn't complain. This may lead to some performance improvements.
- Refactored ad code and disabled advertisements for patrons and developers.
September 29, 2020: Version ℵ49
- Updated art assets for the player head, fabricators, helms, and most turrets.
- Adjusted crew control UI so only nicknames are broken up.
- Fixed patron images breaking repeat counts in crew control logs.
- Patrons and developers can now join full servers.
- Fixed critical timer still being displayed while the timer recovers.
- Added a notification about possible server wipes.
September 17, 2020: Version ℵ48
- Increased critical time in high-danger zones to 3 minutes.
- Patrons can now enable special perks for a maximum of 3 ships that they are captains on.
- Patron items can now be crafted on ships with patron perks. They will despawn after a 1 minute grace period after a ship loses perks.
- Existing patron rewards have been given an "Eternal" status and an orange outline, and they will not despawn.
- Game bans are now instantly applied to logged-in users, instead of only preventing joins.
- Added aggressive line breaks to crew control so long names are less likely to break it.
September 8, 2020: Version ℵ47
- Added countermeasures for anonomization services (proxies, VPNs, TOR, etc.). This may involve some false positives.
- The UI-hide key (quote) now hides most if not all of the UI, instead of just text.
- Ship derelict time has been changed to 3 minutes for non-safe-zones.
- Ships should now always load into the nearest safe zone, unless they are brand new.
- Ship critical timer was re-enabled. When the timer runs out, ships will be teleported to the nearest safe zone.
- The zone network was changed so that Sparrow does not sit between both Finch zones.
- The anticheat challenge-response can no longer fail due to high latency.
August 27, 2020: Version ℵ46
- Removed server portals.
- Saved ships should now be loadable in any server.
- Lowered treasure tile HP.
- Adjusted treasure drop rates: RC turrets are now far more common than other turrets.
- Fixed ejected item crates that should be immediatly picked up pushing ships around.
- Fixed players being able to cram a large number of items into a small space by saving ships with a filled inventory.
- Fixed patrons possibly being given the wrong tier when paying with non-USD currencies.
- Fixed crew log UI sometimes (often?) becoming broken.
- Fixed cookies having bad attributes that could make the game unplayable while framed in another site.
August 18, 2020: Version ℵ45
- Ships outside of zones will now be teleported back inside. (Does not apply to noclipped ships.)
- All loot boxes outside of zones will now instantly be deleted.
- Added draw culling to new text renderer.
- Added draw culling for ECS entities and their healthbars.
- Version checks now use the build ID and should work on the test server.
- Updates to crew control:
- Added separate tabs for "Ship Settings" and "Crew Control / Log".
- Added the ability to search the crew list.
-
Added an "Identity" column that either displays the account name or a discriminator derived from the account key.
This should help prevent impersonation.
Note that there may be some inconsistencies where linked/merged accounts change identities,
or offline users with a linked account will show a discriminator instead of their account name until they log in.
- Changed promote/demote buttons to a dropdown with the desired rank.
- Clicking a log entry now only displays the relevant crew members instead of adding a red outline.
- Added rate limiting (only one crew control action per tick) and delta updates to prevent DOS via crew control serialization.
- Moved the gravity easter egg. Good luck finding it again.
- Added time/date messages which are logged when the ship is loaded and on ten minute intervals.
- Increased log scrollback to 500 messages from 200.
- Input system no longer captures function keys.
- Banned users are now shown a ban reason + expire time.
July 6, 2020: Version ℵ44
- Freeport Redesign:
- Safe zones are now over twice as large.
- Added docking platforms that ships can attach to. You must actively pilot your ship toward them to attach. Ships attached to these platforms:
- can not be moved. This should help prevent ships being pushed around while attempting to transfer items.
- do not use fuel.
- can not be resized. This is more a limitation than a feature but it's an edge case I didn't want to deal with.
- Replaced scattered portals with a very large "gate" across the top of the zone.
- Ships enter and exit the zone via the gate.
- You must actively pilot your ship into the gate in order to use it.
- The gate respects freeport anchors.
- Gates will likely replace all portals in the future.
- Server Performance:
- Increased tick quota on US server. This may or may not be sustainable and might be reverted in the future.
- Disabled most debug checks in the physics engine.
- Added a timeout to loader drop checks. If a loader can't drop an item immediately, it will wait for a second before trying again.
- Fixed a bug that could be used to break ship border tiles. Ships with bugged borders will be reset upon loading.
- Player velocities are now reset upon respawn.
June 19, 2020: Version ℵ43+
- The graphics system now attempts to recover a lost WebGL context.
- Mod assets no longer require the same extension as the base asset. Note that supported extensions are still limited to PNG and SVG.
- Added a warning to the console about pasting malicious code.
- Added a repeating tile background to ships and set color tile to use the same image.
- Added a procedural star background that looks nicer than the old texture.
- Objects wrenched in sandbox build mode no longer drop items.
- Fixed Chrome autofill events crashing the client.
June 11, 2020: Version ℵ43
- Added equipment items that can be equipped by clicking the button above the inventory slots:
- Backpack: Increase Inventory Size
- Launcher Gauntlets: Increase Throwing Power
- Construction Guantlets: Increase Build Range and Speed when in a Safe Zone
- Speed Skates: Increase Speed
- Booster Boots: Double Jumps & Slightly Increased Jump Power
- Rocket Pack: A very fast jetpack.
- Hover Pack: A slow jetpack with auto-hover.
- The equipment UI can toggled by pressing the I key or by pressing the small button on the inventory pane.
- Equipment can be equipped or un-equipped by double-clicking.
- Added a new server: Asia (Singapore). This server is unique for a number of reasons:
- This server is significantly less powerful than the other game servers.
- As a consequence of the above, the server will have fewer player slots, and the number of player slots may be adjusted several times.
- This is being used as a test to gauge interest in a server in this region. It will probably be upgraded if demand is high enough.
- This server is NOT connected to the existing servers via server portals. This is being used to test how the game plays when starting "from scratch". This is temporary, and transferring ships freely between all servers will likely soon be possible.
- Moved mini-map to the lower right corner of the screen so the UI no longer switches between it and the inventory.
- Added grid lines to the mini-map. (Suggestion by W01 and wisean)
-
Added a map of the zone graph that can be accessed by clicking the button under the mini-map.
Not much effort was put in to the diagram itself since I intend to make changes to the graph in the future.
- Increased mini-map transparency.
- Re-styled inventory slots to increase contrast.
- Re-styled inventory tool-tips so they are hopefully nicer looking and take up less space.
- Re-drew player sprite as a pre-rendered model. Sorry for doing this again but I'd rather have these assets converted so I can model wearable equipment.
- Removed the ability to transition legacy fabricators into normal fabricators.
- Fixed incorrect player count in server list.
- Server numbers start at one in the list because "server 0" and "server 1" was a source of confusion.
- Full servers should no longer be considered invalid when selecting a default server to connect to.
- Master server should no longer prioritize IP bans over users with ranks.
- Invites no longer take priority over IP bans. They provided a lot of potential for ban evasion in a really confusing way.
- Fixed a serialization bug that broke ship rename timeouts.
- Increased test server player cap.
- Lowered one of the offsets that players attempt to drop items at, so it fits within the block at the player's leg-level.
- Removed pointless numbering information from hair picker.
- Bullets will no longer spawn in safe zones.
May 27, 2020: Version ℵ42
- Added some slightly better debug info for snapshot queues.
- Fixed a bug with player friction that could result in getting stuck on slopes, sliding, and prediction issues.
- Added limits to extrapolation to prevent objects phasing through walls during lag.
- Halved silica drop rate.
- Added limitations to physics impulses that should prevent the occasional crashes.
- Partially converted Bots and Pit Boulders to new ECS system.
- Adjusted the restart process and networking so game servers hopefully don't get stuck trying to restart anymore.
- Updated wrench and flux sprites.
- Hopefully fixed issues with mod UI de-sync.
- Removed the 'offset' parameter from the scoreboard API.
- Fixed administrator name animation not working correctly.
- Fixed player counts in the server list not being refreshed.
May 13, 2020: Version ℵ41
- Simplified and hopefully improved the way the client interpolates and predicts world snapshots.
- Slightly increased player jump height to compensate for an apparent decrease in the new engine.
- Adjusted the way network thread load balancing works. Should hopefully lead to less failures to connect.
- Increased the number of network threads on the US server.
- Pushers are no longer set to "Push" when initially placed. (Suggested by Mr.X, ent63, Arkanic, and others.)
- Reduced the friction on stationary pushers and loaders.
- Starter hatches will be force-respawned if they end up in the hatch buffer.
- Added a link to the bug tracker and changed the reddit link to a new subreddit.
- Increased the default friction on physics bodies.
- Dropping items now runs the correct checks for item spawning.
- Hopefully fixed a crash when trying to draw unloaded images.
- Sniper bullets can no longer be fired inside of the world. They will hit instantly and do no damage to the world.
- Fixed a bug that could be used to produce 0 x Fuel.
- Join buttons are now replaced with disabled 'Server Full' buttons instead of disappearing when a server is full.
- Refactored item IDs and serialization.
- Refactored player inventory code, now uses a rudimentary component system.
- Refactored disconnect dialogs and fixed an issue where the previous message would display if there was no specific disconnect reason.
- API CHANGE: The 'offset' parameter has been deprecated in the 'scoreboard' endpoint because the database doesn't like it.
It will be removed in ℵ42.
Please use the 'offset_score' parameter instead. It will make the query return ships with score <= to the provided value.
This has the side-effect of making it impossible to iterate through all the ships with low score, and will require some slightly more complex logic for subsequent queries.
There are definitely ways to fix this without breaking compatibility but I doubt they're worth the effort.
- API CHANGE: Increased the maximum value of the 'limit' parameter to 1000 on the 'scoreboard' endpoint to reduce issues with the offset change and speed up queries.
April 27, 2020: Version ℵ40++
- Added some small optimizations to internal networking.
- Added more diagnostics for network threads.
- Added a fallback for when a client's IP does not match the IP that connected to the master server.
- Moved the Germany server to a more powerful dedicated server in Poland.
April 24, 2020: Version ℵ40+
- Added additional diagnostics for physics engine breakage.
- Fixed vertical pushers being able to push players on ladders.
- Fixed rubber blocks being able to increase a player's velocity with no limit.
- Fixed rubber jumps with rotated gravity.
- Fixed an issue with collision tracking which could cause doors to remain open, and probably caused some other problems.
- Increased blue bot's self-knockback so they can't just rest against a ship.
- Fixed an exploit that could potentially allow a user to control multiple characters at once.
April 23, 2020: Version ℵ40
- Added hyper rubber and smooth glass blocks.
- Added item launchers, new machines that can launch items at a configurable angle and speed.
- Added silica crystals, a resource that can be obtained by killing bots. Square bots in Canary drop larger amounts.
- Added hyper rubber, a resource that can be obtained by destroying large rubber balls that spawn in the pits.
- Replaced the physics engine for what should be the actual final time:
- Fixes inaccurate point/bbox queries. This will unfortunately break any contraptions that relied on this bug.
- Fixes bodies at velocity/under high force tunneling through static objects.
- Should fix other serious physics glitches (teleporting, stacking). Will require more testing to confirm this.
- Should not substantially impair performance, and appears to improve performance in some cases.
- Expando-Box resize checks are now run immediately on loading items into them.
- Expando-Box friction has been reverted to the default amount of friction.
- Slightly increased the area checked by loaders to include the entire square on both sides.
- Slightly optimized drawing images in the renderer.
- Increased the bounds checked when testing if an item can be dropped.
- Player limits will now vary based on server hardware capabilities.
- Changed the appearance of build previews to actually show most objects, changed the preview color to green.
April 6, 2020: Version ℵ39++
- Further reduced the size of the initial javascript chunk.
- Improvements to game code protection and anticheat.
- Optimized sprite buffer copying.
- Added eyebrows.
March 31, 2020: Version ℵ39+
- Significantly reduced the amount of memory used to store sprite data in the renderer.
- Mod imports no-longer delete all files. (Suggested by mojo)
- Enabled code splitting, which should help initial load times.
- Hopefully stopped account merging code from doing strange and bad things.
- Gave coolsnake303 access to the servers to optimize the physics.
March 27, 2020: Version ℵ39
- Redrew player sprites and added colors.
- Character appearance can be customized in the starting menu. Requires being logged in on a linked account.
- Added a modding system for graphical mods. Can be accessed via the settings menu.
- Added chat bubbles that appear over the heads of players. (Suggested by 33333#6753 and others.)
- Added options to hide chat messages and bubbles. Can be found at the bottom of the chat window. (Suggested by /u/POTATO_999 and a deleted Discord user(?))
- Added a custom color picker so we don't need to use whatever cruft the browser/os provides.
- Added text that shows the current server to the lower right side of the screen.
- Slightly increased the precision of networked positions to a value that lines up with pixel coordinates better.
- Fixed the styling of the test warning message.
- Fixed inventory desync on rejoining.
- Converted ship rename UI to use new modal system.
- Made some changes to the starting menu UI.
- Moved player join information out of cookies. Should prevent some weird issues when joining with multiple tabs.
- The camera is now aligned to pixels at the default zoom level. Should make sprites look less awful.
- Added a maximum size and health to overworld drop crates.
March 4, 2020: Version ℵ38+
- Added to prohibited activities in TOS.
- Added clarifications to account dialog:
- Usernames are not the same as in-game display names.
- Added warnings about using temporary email addresses and require a confirmation for emails on uncommon domains.
- Fixed issues with invites not working or showing an invite message when they shouldn't.
- Increased the per-address connection limit.
March 2, 2020: Version ℵ38
- Added linked accounts, which are logins linked to third party services.
- The login system should safely convert anonymous accounts to linked accounts.
- Using linked accounts is recommended for increased security and account recovery capabilities.
- Discord and Google are the currently supported third party services. More may be added in the future based on demand.
- Added public API endpoint for top scores:
GET https://master.drednot.io/api/scoreboard?count=100&offset=0
- Adjusted the menu theme. Menus are slightly darker and some menus that draw over other menus are now opaque.
- Refactored and restyled the settings menu.
- Edits to ship MOTDs are now logged in Crew Control. (Suggested by Arkanic)
February 6, 2020: Version ℵ37++
- Improvements to anti-cheat systems.
February 5, 2020: Version ℵ37+
- Added some more information to the debug screen.
- Fixed an issue where the rendering code would try to render empty sprite batches.
- Enabled serving assets through cloudflare.
January 31, 2020: Version ℵ37
- Added server portals in Sparrow that can be used to move between servers. Using these will force players to reconnect and respawn.
- Adjustments to the item interaction system:
- Using an item now always has top priority. This means that the default action when clicking on an ejector or recycler will be to use your item on it.
- Building and destructing objects are now considered "continuous" actions. This means building and destructing can be preformed much more quickly when holding the mouse down.
- Clicking a door or spawn now opens a context menu to change permissions, to prevent accidental changes. (Suggested by SkySea and Mr. X)
- Adjusted player spawn logic. Players will no longer spawn on helms if no spawn is available; instead, they will spawn at a random position. The spawn code should no longer try to spawn players inside of walkways or doors.
- Fixed the checkbox in the loader UI getting desynced from the loader's state.
- Adjusted the bundling and caching strategy to speed up load times. Assets will now use hash-based names. The files with their original names can still be found in the /img/ directory.
- Sending chat messages is now limited to 1 message per second.
- Crew control now logs when a hatch's settings are changed. (Suggested by dhayi)
- Added some performance timing info to the debug screen.
- Implemented some renderer optimizations. These won't have a huge impact on performance. Will try to make more progress in future updates.
January 17, 2020: Version ℵ36
-
Renamed the game to "Dredark". This is sure to be controversial, but I wasn't too attached to the old name.
This is similar enough to the old name to be familiar, but is more unique (not a mispelling of a name used for another game).
It will take some time to complete this process.
- Lots of back-end work in preparation for accounts, global leaderboards, and moving ships between servers. These things will actually drop in the coming updates.
- Improved security of anonymous accounts.
- Attempting to join a ship that has been saved or loaded since refreshing the list should now actually work most of the time.
- Captains can now join their saved ships via invite links.
- Changed the format of invite links. Old links should continue working.
- The rate limit on creating/loading ships has been slightly adjusted, and is now a single global limit that applies to all servers.
- Increased the capacity of Expando-Boxes from 16 thousand to 1 million items.
- Halved the time to craft tools (wrench, repair, shredder, pusher) to 5 seconds.
- Halved the crafting time and cost of recyclers.
- Increased the crafting time for anchors to 20 seconds.
- Items ejected from ships should no longer push other ships if they can be picked up immediately.
- Added fuel to blue bot drop table. (Suggested by mega KOT)
- Added an option to lock fabricator resource slots to their currently filled material. (Suggested by R3G3N3R4T0R and Mr. X)
- Increased the size of checkbox inputs and made them behave more consistently.
- Crew Control no longer logs kick attempts when the player is already offline, and no longer attempts to promote/demote players to a rank they already hold.
- Adjustments to Crew Control Logging:
- Doubled the amount of messages saved in scrollback.
- Repeated actions will now be combined in the log.
- Direct usage of stations is no-longer logged. Usage of Helms, RC Turrets, Recyclers, and Ejectors is still logged.
- Use of Embiggeners is now logged.
- Use of shield boosters is now logged.
- Teleports between zones are now logged.
- Player joins and leaves are now logged.
- Saves and loads are now logged, including saves triggered by empty ships and server shutdowns.
- Kicks, Bans, and Un-Bans are now logged.
- Promotions and demotions are now logged.
December 4, 2019: Version ℵ35+
- Thruster Rebalance:
- Reduced the thrust provided by starter thrusters. The free thrust they provide favors smaller ships.
- Reduced the thrust provided by thrusters in perpendicular directions to their facing direction. This should nerf some of the more cheesy designs.
- Ship mass now scales proportional to perimeter. This is extremely weird unless you assume the ships are hollow boxes, but it's what get when you're obsessed with the idea that bigger ships should always be better. I might include accurate mass calculations that take ship contents into account in the future, but it isn't a priority and would only make this more difficult.
- Lowered the force/acceleration limit. I suspect this is a more important parameter to tweak than speed, since it contributes to maneuverability and the ability to bully ships by pushing them around.
- Lowered the maximum speed from 100 to 60. Again, I question whether speed is really the important factor, and I'd like to play around with it, but that's not something I have time to do.
- Reduced Slug Ammo damage by 25%.
- Reduced treasure tile HP by 60%.
- Reduced world tile HP by 100 HP.
- Increased maximum chat/comms message length to 300 characters.
- Fixed alphabetic sorting of saved ships.
- Fixed some serious issues with burst turret fire-rate and burst/auto bullet spread.
- Hopefully fixed an audio performance issue.
- System fonts are now used, both for text in the DOM and for rendered text.
- Attacking ships now have priority when picking up drops from damaged ships. Other ships will be unable to pick up the drops for a short time.
- Made prediction corrections more aggressive. Not sure if this is a good or bad idea.
- Loaders now contribute 50 points to ship combat rating.
November 27, 2019: Version ℵ35
New Content
- Added placable thrusters:
-
The old cosmetic thruster have been coverted to "Starter Thrusters".
They have blue flames and require no fuel.
They can be moved, but there probably isn't a good reason to move them.
-
Placable thrusters can be crafted in machine fabricators.
These thrusters require either explosives or craftable fuel.
-
Both speed and acceleration in a given direction are dependent on the number of thrusters.
Larger ships will move slower and may not be able to stay airborne without enough thrusters, but this has been balanced fairly forgivingly.
- Fuel can be crafted in munitions fabricators. It provides the same amount of thrust as explosives, but lasts longer.
- Booster fuel provides a thruster with a short burst of power. Both kinds can be crafted in munitions fabricators.
Inventory Enhancements
- The test server's "Sandbox Build Mode" should now retain items in more situations, such as dropping items or loading them into inventories.
- When an inventory slot is emptied, the game will attempt to refill that slot from another slot of the same type.
- Items in the inventory can now be dragged between slots, or out of the inventory to throw/drop them.
- When dragging items, SHIFT can be held to split stacks.
Balance Adjustments
- Increased build range by 1.5 tiles and disabled build LOS restrictions. LOS restrictions for item use are still in effect.
- Increased explosives drop-rate by 10%. Decreased metal drop-rate by 5%.
- World tile health decreased by 30%.
- Treasure tile health increased by approximately 10 times the previous value.
- Breaker ammo has been replaced with slug ammo. It no longer breaks tiles and has a decreased fire-rate. It is intended to be used as a deterrent/area denial in combat, but will probably need more work in the future.
Graphical Enhancements
- Improved tile destruction rendering.
- Added new edge rendering for some tile types.
- Redrew some tile images.
- Improved thruster fire rendering.
- Added smoothed background gradients to overworld zones.
- Switched the positions of the local player arrow and name, made the player name less likely to jitter, and recolored the arrow.
- Added font families for text rendering to be used before falling back on the browser's sans-serif font.
Performance
- Optimized the network prediction system. Attempts to reduce redundant simulations by checking and correcting predicted values.
- Optimized the way ray cast results are handled. Should reduce lag on ships with lots of pushers or expando-boxes.
Misc Enhancements
- Added information about crafting multiples of 8 to the crafting menu.
- Improved the way tooltips are added to the crafting UI, which should prevent odd behavior.
- Increased the sign limit from 32 to 50.
- Slightly increased the max player and ship limits. I'm not upgrading the servers until after this update lands, so hopefully nothing catastrophic happens.
- Added a more informative message when servers shut down for updates.
- The "Demote Self" button now demotes to Guest, to help combat abuse.
- Saved ships are now ordered alphabetically.
Bug Fixes
- Fixed items being deleted when removed from turrets and ejectors if no space is available nearby.
- Fixed noclipped ships colliding with objects after being resized.
- Fixed UI updates causing closed UIs to re-open.
- Moved the ejection distance for items knocked out of ships by damage closer to the ship, to prevent them from glitching into the world.
- Fixed names with RTL overrides when they appear in the scoreboard.
- Fixed fabricator queues not being saved.
- Building on ship exteriors is now blocked, even if players escape the ship.
- Fixed the name generator generating obscene names, for real this time.
October 30, 2019: Version ℵ34++
- Fixed broken alpha blending causing the menu background to bleed through the game canvas.
- Fixed a problem with the video ad code.
October 28, 2019: Version ℵ34+
- Added additional countermeasures against item duplication and adjusted some admin tools.
- Adjusted the crafting tooltip so it is always displayed above the queue.
- Added label to Freeport Anchor.
October 24, 2019: Version ℵ34
- Redesigned the crafting menu. It now looks nicer, is easier to use, and functions similarly to craft/build systems in some other games. Items can be crafted in multiples of 8 by holding SHIFT.
- Some aspects of the crafting menu's styling were suggested by Discord user Edwin#4432.
- Added a "Repeat Queue" option to fabricators.
- Added Freeport Anchor blocks, which prevent teleports out of safe zones if placed.
- Fixed a bug where fabricators would show the incorrect output item when the output was blocked.
- Changed the effect used to indicate a ship is in noclip mode.
October 14, 2019: Version ℵ33++
- Adjusted the Canary mission zone:
- Increased the size of the central block.
- Tripled the number of square bots.
- Significantly increased the health of square bots.
- Square bots will now activate after taking any amount of damage.
- Adjusted treasure amounts in mission zones.
- Simplified and improved fabricator material insertion logic.
- The team list in the starting menu is now cleared upon returning via the "Exit Ship" button.
- Fixed an exploit that allowed fractional crafting jobs to be added to fabricators.
October 11, 2019: Version ℵ33+
- Renamed "Item Ejector" to "Cargo Ejector".
- Fixed ship spawn system spawning ships in Sparrow.
October 8, 2019: Version ℵ33
New Content
- Added item loaders, which can load/unload items from machines and boxes.
- Will fill turrets more slowly than other objects. Might remove or adjust this restriction in the future.
- Can use the same filters as cargo hatches, and can be set to not drop items when no inventory is available.
- Added a mission system which starts a new mission zone every 45 minutes. Missions last for 15 minutes. Mission zones contain large deposits of loot that can be fought over.
- Converted the pits to a mission zone.
- Added Canary, a mission zone dedicated to mining. Includes square bots which are dangerous, especially at close range.
Enhancements
- Added an "Exit Ship" button. Exiting a ship and disconnecting no longer require a page refresh in most cases.
- Added very basic CCD to the physics engine and tweaked settings to prevent high velocity items from tunneling through walls. Thanks to Monty for reporting bugs with this.
- Disabled an old, buggy hack that was used to prevent players tunneling through floors.
- Adjusted ship creation rate limit so saving a ship will reduce the limit.
- Enlarged and moved ship health bars so turrets don't draw over them.
- Added 1000HP segments to health bars.
- Fixed issues with deleted item boxes not being removed from a ship's pickup queue. Capped the number of items in the notification to 10.
Combat Balance
- Ships with an excessive combat rating now have their damage and punch force against ships reduced. There is zero reduction at 2500 rating and full reduction at 3000 rating. Fire rate will no longer be limited.
- Increased burst turret ammo capacity to 32.
- Decreased punch/yank ammo damage by 50%.
Miscellaneous
- Recolored logistics items a purple color.
- Decreased item friction to 0.3. Increased Expando-Box friction to 0.1.
- Improvements to Cheat Menu and related UIs:
- Added an "Item History" section for spawning recently spawned items.
- Added "Sandbox Build" mode, which allows using items instantly and won't use up items in many cases.
- Item picker dropdowns now display "No Results" instead of disappearing when there are no results.
- Item picker dropdowns now support navigation via up/down arrow keys.
- Buttons in the cheat menu no longer retain focus.
- Improved server shutdown procedure. Should run faster and better ensure ships are saved.
- Fixed captain's log player highlighting not unhighlighting the old player.
- Fixed some exploits with bidirectional text. Some issues might remain but the worst should be dealt with.
- Improved the way game objects are stored.
- Added missing changelog entries from back to version ℵ4.
September 21, 2019: Version ℵ32+
- Switched to Font Awesome for icons.
- Added social media icons to the footer.
- Switched back to the old ad network for preroll ads.
September 19, 2019: Version ℵ32
- Refactored and adjusted bot behavior:
- Bots will no longer target ships hidden behind walls.
- Bots now use the same movement system as ships and pushers, and generally move around more.
- Bots now respawn at set intervals instead of immediately.
- Adjusted bot loot logic so smaller bots drop more.
- Blue bots are now much smaller on average.
- Blue bot knockback was significantly decreased.
- Blue bots now slightly damage themselves on hitting a ship.
- Green Bot health increased to 3000.
- Green Bots now shoot less bullets per burst, but fire more frequent bursts.
- Green Bots now more actively try to flee ships.
- Improvements to captain's log:
- Recent logs are now saved, and previous entries can be viewed by captains who join afterwards.
- Session IDs are no longer shown. Instead, clicking on a log entry will highlight a row in the player list.
- The log now displays an icon next to each entry.
- Overworld item boxes will now merge together if they contain the same item type.
- Increased the hitpoints of ship wall blocks.
- Added two additional portals to the pits.
- Renamed items of the form "Packaged x" to "x (Packaged)".
- Added a 4x4 world block minimum bounds when searching for a ship spawn point, and increased the maximum number of retries when searching for a spawn point.
- Ships will no-longer shrink under 8x8 ship tiles when shot.
September 15, 2019: Version ℵ31+
- Pusher beams can now go through item nets.
- Improved the way angles are networked and slightly increased their precision.
- Increased the fire-rate penalty for ships with excessive ratings to 100%.
- Critical ships now have a 33% speed penalty instead of a 50% acceleration penalty.
September 12, 2019: Version ℵ31
- Added colored panels. The color can be selected with R, or copied from another colored panel.
- Optimized prediction system. No longer runs redundant prediction steps every frame.
- Adjusted luma calculation, which controls the color of text borders.
- Added a new rarity level for very rare items.
- Fixed damage values being reset when resizing ships.
- Fixed players being kicked when resizing the game window.
September 5, 2019: Version ℵ30
- Added stationary pushers, which function similarly to hand-held pushers.
- Can be set to push or pull objects, or do nothing.
- Can use filter similar to hatches, to override its action for a set of items.
- Crafted using flux crystals.
- Added signs, which can display short messages inside your ship (suggested by Mustard, Trash Soup, Tick, USS Apollo 11).
- Added flux crystals, a crafting ingredient for advanced machinery. They have replaced the hand-pusher drop from green bots, and can also be obtained by recycling hand-pushers.
- Hand-held pushers can now be crafted using flux crystals.
- Added a limit of 32 signs per ship.
- The Hatch and Sign UIs now size to their contents.
- Improved render bounds for players using pushers and repair tools.
- Improved network culling to be much more aggressive and take camera zoom into account.
- Increased the fire-rate penalty for ships with excessive ratings to 60%.
- Lowered expansion-based shielding to 100 per expansion (from 130).
- Hopefully fixed a bug that would cause a generic disconnect message to be shown if a player disconnected too soon.
- Updated some information in Help and Quick Start.
August 31, 2019: Version ℵ29+
- Increased build speed. Blocks can now be placed/destroyed in .2 seconds, and other objects can be placed/destroyed in 1 second. Expanding/Shinking a ship now takes 1 second.
- Decreased the cost of most ammo. Ammo recipes that crafted 3 items now craft 4.
- Improved internal networking systems.
August 29, 2019: Version ℵ29
- Added sloped ramp blocks, which can be built in Engineering Fabricators (suggested by discord user @Sir Dilbet).
- Added the ability to rotate doors horizontally by pressing R (suggested by discord user @33333).
- Improved the ship spawning algorithm. It now checks if room is available for the ship's actual dimensions, and removes blocks from the area if all else fails.
-
Appropriate physics body types are now used for all objects.
This should improve performance to some extent, but could lead to issues with static objects having wrong collisions.
- Fixed issues with texture atlas setup.
- Increased the fire-rate penalty for ships with excessive ratings to 40%.
- The crafting menu no longer loads and requests images on startup.
August 26, 2019: Version ℵ28++
- Enabled sleeping in the physics engine, which is apparently not enabled by default.
- Increased sniper ammo damage to 150/shot.
- Increased the fire-rate penalty for ships with excessive ratings to 20%.
- Fixed portal warning icons drawing over ships.
-
Switched to scalable vector graphics for some of the larger images, including bots, pit rocks, and portal warning signs.
This should make them look slightly nicer, as well as make editing them easier, and reduce bandwidth.
In the future the renderer might be improved to make them look less pixelated, but they are currently still rasterized at the same resolution.
August 23, 2019: Version ℵ28+
- Ships with excessive ratings can now enter Finch. Their fire-rate will still be penalized.
- Changed the portal warning image and applied it to all portals leading to Finch.
- Increased the fire-rate penalty for ships with excessive ratings by 10%.
August 22, 2019: Version ℵ28
- Changes to zones:
- PvP has been re-enabled in Finch zones, and items damaged by bullets in Finch will now be ejected.
- Rare drops have been re-enabled in Finch zones. Treasure tiles will spawn half as often in Finch zones (every 4 minutes).
- Reduced the rare drop rate from blue bots by 50%. Red bots now drop rare items at 1/3 of this new rate.
- Ships with a combat rating greater than 2500 will be blocked from moving from Sparrow to Finch.
- Turret shooting speed will be reduced to effectively cap a ship's DPS if a ship's combat rating exceeds 2500 in Finch zones. This penalty is currently low to prevent abuse of large ships trapped in Finch and will be ramped up over time.
- Sparrow has been made slightly smaller.
- A new safe zone (Freeport III) has been attached to Sparrow.
- Changes to critical ships:
- Ship thrust is now significantly reduced while a ship is critical.
- Bullets hitting critical ships now have a chance to shrink them.
- Halved door HP.
August 20, 2019: Version ℵ27++
- Added ship combat ratings, which are calculated as follows:
playerCount*400 + RCTurretCount*100 + (width+height)*20
In future updates, this rating will be used to restrict powerful ships from fighting in Finch.
- Fixed a bug that could cause items to merge with deleted items and disappear.
- Lowered expansion-based shielding to 130 per expansion (from 150).
- Fixed a bug that could prevent kicked/banned players from having all their sessions kicked.
- Fixed the server restart timer drawing under other text.
August 16, 2019: Version ℵ27+
- Increased the speed that item hatches are able to pull in and drop out items.
- Fixed a bug with inventory tooltips.
- Fixed a bug involving hatch notifications that could cause the renderer to crash.
August 15, 2019: Version ℵ27
- Increase player inventory size to 5 slots.
- Increase the height of the pits by 5 blocks.
- Item hatches will now accept items that can stack with items blocking them.
- Added indicators for when items can not be picked up due to blocked hatches.
- Improvements to crew control:
- Ships are now private by default.
- The crew list now displays the items held by players.
- Invite links are now persistent. Old invites can be used after a ship has been saved and reloaded.
- Adjusted max ship shield calculation: Significantly decreased base shields and increased size-based shielding by 50%.
- Re-designed the starting ship layout, based on suggestions by Discord user [Union] TheRealEnder_12 and EdwinNL.
- Fixed saved player inventories glitching together.
- Scaled down and centered UI zone info, and scaled down UI ship health bar.
- Minor improvements to scoreboard/team picker UI.
- Improved crit/derelict bars.
- Fixed start menu windows overlapping at low resolutions.
- Added the ability to close incompatible browser warnings.
- Decreased the size and got rid of some of the weird coloring for toolbar buttons.
August 12, 2019: Version ℵ26++
- Fixed teams colored black breaking the server. (Yes, really!)
- Added profiling for network data usage.
August 11, 2019: Version ℵ26+
- Fixed a duplication bug.
- Added an update poll.
August 10, 2019: Version ℵ26
- Ship destruction system:
- Critical ships no longer have a destruction timer. Instead bullets will penetrate critical ships.
- Bullets can damage blocks and objects in ships. Bullets have a 33% chance of hitting most objects, but wall blocks and doors will always block bullets and be hit.
- Objects destroyed by bullets have a 10% chance of being deleted. Otherwise, they will revert to item form in PvE zones, and be ejected from the ship in PvP zones.
- Starter items will never be destroyed or ejected by bullet damage.
- Added a craftable repair tool that can be used to repair blocks and objects inside ships.
- Adjustments to ammo balance:
- Reduced scatter damage by 20%. Decreased spread.
- Reduced flak damage by 30%.
- Increased the area available in safe zones and added more portals.
- Added the ability to rename ships. Renames cost 10,000 points and can only be performed once per hour.
- Reduced self-dropped box pickup delay from 30 seconds to 10 seconds.
- Adjusted queueing behavior for command and snapshot packets. Now attempts to maintain a shorter queue, which may increase jitteriness for poor connections but should decrease latency.
- Player inventories will be sent to their ship's item buffer if they glitch out of the ship.
- Removed cache-busting parameter for images, which should result in less HTTP requests. It was added 3 months ago because the server's caching behavior was incorrect, but should no longer be necessary.
- Improved render bounds for helm and pit loot signs.
August 4, 2019: Version ℵ25++
- Added a better load balancing strategy for network workers.
- Increased the number of network workers to 4 on main servers, decreased to 2 on test servers.
- Increased punch/yank strength back to a usable level.
- Adjusted map regeneration threshold to also reset if the number of empty tiles increases by 5% of the total number of tiles.
August 2, 2019: Version ℵ25+
- Greatly decreased the spawn rate of green bots. One will now spawn every 15 minutes, as long as less than 3 exist.
- Lowered map regeneration threshold to 80% clear blocks.
August 1, 2019: Version ℵ25
- Fixed an exploit that allowed ships to drop starter items and trash ammo. Thanks, Jack Sparrow.
- New damage system enabled for the overworld:
- Destructible blocks can now be damaged by any type of player bullet.
- Breaker ammo still destroys blocks in one hit (bonus damage is applied to blocks).
- Treasure blocks will drop their treasure before they are fully destroyed.
- New green bots added to Sparrow:
- Only two will spawn at a time.
- Move more often and are faster than other bots.
- Have more health than other bots of the same size.
- Fire more bullets that push objects, but do less damage.
- Always drop two very rare items on death.
- Changes to zone regeneration:
- Zones will now only regenerate when 90% of the map is destroyed.
- There will be a 10 minute delay before regenerating the map. The regeneration timer will be visible during this time.
- Zones no longer use a fixed seed, and will generate with a new seed each regeneration.
- The pits no longer fully regenerate. Instead, a new treasure block will spawn every 5 minutes. The map starts with a single layer of treasure blocks (5-6 per pit).
- Changes to overworld drop boxes. These are not the final changes I intend to make, and are mostly quick fixes to help deal with unwanted drops and spam:
- Boxes now have 300 HP.
- Boxes have a 5 second delay before they can be damaged, to prevent accidentally damaging ship/bot drops.
- Boxes can not be damaged by bots.
- Box despawn time decreased from 60 minutes to 10 minutes. The despawn timer now functions as 1 HP damage inflicted every 2 seconds.
- Ship loot droppers will pause dropping if more than 500 drops are in the world.
- Changes to UI, etc:
- Made join buttons green to better indicate that they should be clicked.
- Renamed "team" to "ship" in most places, to increase clarity, and because there are several alliances with many ships.
- Renamed "Team Manager" to "Crew Control" and switched icons to increase clarity.
- Removed some old information from help/quick start.
- Lowered Shield Booster use time from 3 to 2 seconds.
- Increased recycler yield from 50% to 80%.
- Decreased metal drop rate by 5% and increased explosives drop rate by 5%.
- Adjusted player spawning fallback algorithm to not spawn players in solid objects.
- Enabled starter items in the "Give Item" menu in the Cheat Menu.
- Added block coordinates to debug info.
July 27, 2019: Version ℵ24+
- Hatches no longer primarily pull from an internal buffer. Ships will only be able to pick up an item if there is a clear hatch for the item to spawn at. The internal hatch buffers have been preserved, but items will not be placed in the buffer in most situations.
- Whitelisted filtered hatches (orange) will take priority over other hatches when deciding which hatch to spawn an item on, as long as one is clear.
- Lowered the update auto-restart time to 10 minutes on the main servers.
- Added more thorough checks for expando-box expansion, to prevent them from getting stuck and doing strange things.
- Added countermeasures against expando-boxes glitching out of ships. Their items will be sent to the ship's hatch buffer if this happens.
- Added countermeasures against internal networking issues that lead to very strange bugs.
July 25, 2019: Version ℵ24
- Made new, smaller inventory UI.
- Adjusted the way certain events are networked internally to prevent desyncs.
- Switched to safe item spawning for block destruction.
- Increased the number of network workers per server from 2 to 3.
- Updated the string table used for network message compression.
- Fixed render bounds on pit loot signs.
- Re-adjusted the physics engine settings. Should reduce instability and some of the networking issues.
- Removed nphysics dependencies from credits.
- Removed reference to hammer from help screen.
July 18, 2019: Version ℵ23
- Adjusted physics engine settings to prevent objects from sinking into each-other and preventing objects on ship hulls from being built. Should also reduce objects getting stuck on internal collider edges.
- Changed world collider generation so areas are no longer hollow. This should prevent some clipping/other bugs and involve less colliders overall.
- Added an extra layer of tiles to world borders, to reduce cases where objects could clip out.
- Most objects now use the safe item spawning code used by turrets when destructed.
- Timed actions will now cancel if the browser window is not active.
- Added a 10 minute delay between serving video ads to a user.
- Removed countermeasures for trash ammo spam, it can now always be crafted.
- Trash ammo can now be placed in ejectors, but will be deleted instead of ejected. Trash ammo will not be dropped by destroyed ships.
- Trash ammo now randomly decays. It will decay in item form and in expando-boxes. It has a half-life of roughly 10 minutes, which may be adjusted in the future.
- Fixed a bug that caused ship controller information to be incorrectly synchronized.
- Removed preformatted text from changelog.
July 11, 2019: Version ℵ22
- Switched to a new physics engine, again. There may be some issues with the new engine, but overall performance should be much better.
- Made some slight changes to player movement code to prevent bugs with the new engine.
July 4, 2019: Version ℵ21
- Added turret controllers, which can be used to control two turrets simultaneously.
- Adjusted treasure tile spawns. They now spawn every two minutes in Sparrow, instead of all at once when the map resets. The treasure tiles in The Pits remain unaffected.
- Adjusted behavior of burst turrets. They now always fire 4 shots, unless they run out of ammo.
- Expando box collision box made slightly smaller, should fit through 2-wide hallways without getting stuck now.
- Expando box no longer displays item count when zoomed out.
- Changing door/spawn permissions has been restricted to captains due to potential for abuse.
- Trash ammo is no longer dropped by blue bots.
- Fixed a bug that allowed an unlimited amount of material to be stored in fabricators.
- Added off-screen culling to renderer, which should improve performance when many ships are in an area.
- Fabricators now have simplified, low-lod rendering when zoomed out, due to the large amount of them in some ships and the complex rendering code.
June 20, 2019: Version ℵ20
- Added a cheat menu which can be accessed by team captains on the test server (test.drednot.io).
- Added Expando Boxes, which can be used for bulk item storage.
- As the name implies, will expand to the size of its contents.
- Uses half the space of stacked items.
- Slides easily along the ground.
- Fixed a duplication bug involving ship loot generated by player inventories. Thanks dhayi, skuolls, and hasitha for testing/reporting.
- The duplication bug fix combined with changes to item pickup code will likely remove 0x item stacks. Sorry to anyone who was collecting them.
June 14, 2019: Version ℵ19
- Filters can now be applied to item hatches.
- Adjusted loot drops. Red bots now only drop resources. Blue bots drop ammo and rare items. All rare items (RC/Burst/Auto) now have the same drop chance.
- Item shredders are now craftable again. Old shredders will be made "golden" to compensate for their previous rare status.
- Moved item hatch and ejector to machine fabricator's recipe list.
- Increased wrench and shredder craft time & cost.
- Shredding rare/starter items is no longer restricted to captains. Instead, these items will take longer to shred.
- Timeout for picking up items ejected from your own ship has increased to 30 seconds. This is intended to counter potential attempts to abuse hatch filters to move items within a ship.
- Added link whitelist to the profanity filter.
- Disabled the warning about blocks blocking actions.
- Mouse release events are no longer blocked, which fixes an issue with sliders in firefox and might resolve some other weird behavior.
- Escape key presses are now always captured by the input system, which should simplify some of the garbage UI code.
June 9, 2019: Version ℵ18++
- Fixed issue with actions through walls and doors not being blocked properly, slightly extended the range that walkways can be reached through.
June 8, 2019: Version ℵ18+
- Items inside of walkways should now be accessible. Actions on objects on the other side of walkways are still blocked.
- Slightly increased object use range.
- Several small fixes to styling and menu HTML.
June 7, 2019: Version ℵ18
- Added three different fabricator types for crafting specific kinds of items. The old generic fabricators are now legacy fabricators and can transition into any of the new types.
- Added a minimap, which replaces the inventory UI when zoomed out. It only shows locations of portals and of your ship.
- Adjusted crafting time/recipes of many items. Lowered the crafting time of shield boosters and blocks, and lowered the cost of shield boosters.
- Item nets can no longer be built on top of. Any stations on item nets will be destructed.
- Wall blocks and doors above a user's rank will now prevent them from using objects on the other side.
- Blue bots now apply a force proportional to object mass on hit. They should no longer launch small ships out of the map.
- Now using Preact to render UIs. Currently only used for scoreboards, but will extend to other UI components in the future.
- Hopefully fixed parts of the crafting UI drawing over each-other at low resolutions.
June 3, 2019: Version ℵ17++
- Updates to advertising code.
May 31, 2019: Version ℵ17+
- Fixed issues with bounding box queries that allowed players to jump in midair.
May 31, 2019: Version ℵ17
- Added walkway blocks, which players can stand on but items fall through.
- Added item net blocks, which block items but not players.
- Destroyed ships will now respawn in a random spawn Zone (either Finch I or Finch II).
- Team manager now sorts users by online/offline status, then rank, then playtime.
-
Added a profanity filter which filters user/team names, chat/comms messages, and team MOTDs.
It can be made less aggressive in the user settings.
It can technically be disabled completely, but you should probably just use external communications if you don't want to deal with it.
-
Chatting and using the Comms station will now reset the AFK timer.
Editing the MOTD should also now reset the timer, as long as you are actively typing.
- Made some adjustments to world colliders that should improve performance somewhat.
- Adjusted the way active UI elements are handled, which should allow more elements in sub-menus to be focused, and should de-focus elements when the game view is clicked.
- Replaced the volume bar with a slider input that can be adjusted with the keyboard if desired.
- Fixed a bug that caused ship mass to compound when expanded or shrunk.
May 21, 2019: Version ℵ16+
- The physics tickrate was restored to its previous value. Mitigations for "physics tunneling" were adjusted:
- Max speed for objects in ships was lowered to 30m/s from 40m/s.
- Items that glitch out of ships will be returned to the ship's item buffer.
- Updated help with correct information about derelict timers.
- Fixed styling on chat. Width should now be constant and close buttons shouldn't draw over other UIs.
- Fixed a bug that allowed blocked fabricators to drop items immediately after loading a save.
May 17, 2019: Version ℵ16
- Added a settings menu with an option to backup/restore account keys, and a volume control. Includes a profanity filter setting which is currently non-functional.
- Adjusted styling of windows and UI elements.
- Changed derelict timer duration. Now runs for 30 seconds in safe zones and 5 minutes in all other zones.
- All ships that complete the derelict timer will now be saved instead of destroyed, regardless of zone. Note that this is not a recommended method of saving.
- When selecting an RC turret to fire, turrets with the more ammo should now be prioritized.
- Rare loot is now only obtainable in PvP zones. Treasure block spawn rate has been slightly increased.
- Overworld rooms/passages have been made wider in PvP zones, and slightly wider in non-pvp zones.
- Added a minimum ship size (4x4 ship blocks).
- Lowered damage dealt by blue bots.
- Doubled tick-rate of physics simulations.
- Capped velocity of objects inside ships to 40m/s.
- Objects that glitch out of ships will be deleted, or respawned if a player.
- Hopefully fixed a bug which caused world physics to not be generated by clients.
- Fixed a bug in the physics engine which caused severe performance degradation over time.
- Disabled item cursors and mouse-over object names when zoomed out.
May 7, 2019: Version ℵ15+
- Fixed players not being detected by physics queries.
- Fixed some performance issues with the way vectors are retrieved from the new physics engine.
- Fixed players being able to damage each-other in PvE zones with sniper rounds. (Thanks Skuolls, ljoi, jjpthekiller, and Reetus for reporting this!)
- Boxes dropped by destroyed ships now have a delay before they can be picked up.
May 6, 2019: Version ℵ15
- Added item ejector, which takes 3 seconds to eject a stack from the ship. This can not eject starter items or trash ammo.
- Disabled PvP damage in "Finch" zones.
- Added zone "Sparrow". Is larger than "Finch" zones. PvP damage is enabled in this zone.
- Added new bot variants that do contact damage, which can be found in the "Sparrow" zone.
- Renamed zone "Hydrovia" to "The Pits". Updated boulder sprite. PvP damage is still enabled in this zone.
- Added Doors and Spawn Points to random loot table.
- Removed crafting recipe for shredder. It will still be obtainable as a random drop until next update.
- Overworld drops dropped by players have a 3 second delay before they can be picked up by their dropper.
- Overworld drops dropped by bots now have a random velocity applied to them.
- Implemented a new scoring system that deducts points when items are dropped. All scores have been reset.
- Crew can now edit door and spawn ranks. Door and spawn ranks now default to the rank of their builder.
- The R key can now be used as a shortcut for secondary item actions.
- Added ship shield/crit bar to the HUD.
- Adjusted fabricator appearance. The material display now appears on the right side, so manufactured items shouldn't block it. The orientation of this display is now consistent with the UI.
- Renderer optimized, it should be about 4 times faster.
- Switched from box2d to nphysics for physics, which appears to be about 30% faster in some cases.
- Fixed a bug that allowed players to jump any time their feet were inside of doors.
- Fixed a bug that allowed players to cram many items into a small space by disconnecting.
- Added twitter link to main page.
- The credits page now contains a much more comprehensive list of libraries and their licenses.
April 20, 2019: Version ℵ14+
- Fixed save issues with Recyclers.
April 20, 2019: Version ℵ14
- Added Ship Shrinkinators.
- Added Comms Stations.
- Added Rank-Restricted Spawn Points. New spawn logic works as follows:
- Attempt to spawn the player at a random spawn point exactly matching their rank.
- Attempt to spawn the player at a random helm.
- Attempt to spawn the player in a 1x2 space without solid blocks.
- Added Rank-Restricted Doors.
- Added Recycling Station. Returns approximately 50% resources used to craft items. Does not work on uncraftable items.
- Added new rare drops.
- Added a "Demote Self" option to Team Manager, which can be used to remove a saved ship from your menu.
- Ammo Rebalancing:
- All ammo types except trash and breaker now craft 3 shots per craft.
- Sniper ammo has been slowed and has reduced damage (same as standard).
- Breaker ammo has increased speed and is cheaper, but has slightly reduced damage (twice standard).
- Adjusted drop logic so turrets can't be used to store infinite ammo/turrets. More objects will likely be switched to this new drop logic in the future.
- Rare drop rate from bots was greatly increased.
- Metal drop rate from bots was decreased by 5%.
- Embiggeners are no longer restricted to captains.
- Updated item hatch, turret base, packaged helm, and shredder sprites.
- MOTD text should now wrap properly instead of scrolling horizontally.
- Chat text should now wrap properly instead of being hidden.
- Ships now have a higher base shield HP, and receive less HP bonus for increased size.
- Fixed lag causing crafting, inventory, and audio events to be ignored by the client.
- Fixed saved ships being displayed when using an invite link.
- Fixed chat messages intended for a single person being sent to all players on a team.
- Improved changelog formatting.
April 11, 2019: Version ℵ13
- Persistence:
- All ships are now saved.
- Captains can now use a button in the team manager to kick all players and save their ship when in a safe zone.
- Derelict ships in safe zones will also still save.
- Ships are auto-saved every ten minutes (in case of crashes) and upon timed restarts.
- Saves will eventually be deleted if too old, or on game-wide resets. I will decide what the conditions are for deletion soon.
- Team Manager Updates:
- Added Team MOTD boxes which can be edited by captains (suggested by discord user @33333).
- Many internal changes made for persistent saves.
- Auto-Promotion has been globally disabled.
- "Invited" rank changed to "Crew". Invited players will have their rank set to "Crew".
- Captains now have sub-ranks, so that a captain will be able to demote a captain they promoted.
- Captains can freely promote/demote players between Guest, Crew, and Captain.
- Added the ability to kick players without banning them.
- Removed confirmation dialogs for rank changes, bans, and unbans.
- Unbanned players are no longer automatically set to "Invited"/"Crew".
- Added a notification about the team manager that is shown when a captain is first promoted.
- Guests can no longer join a team set to "Private"/"Invite Only", even if they have previously joined.
- The team manager will now show at most 8 sessions/names per player. Online sessions are prioritized.
- Removed captain icons that appeared above captain's heads.
- Adjusted styling for developer names in game and in chat.
- Test server operational, added notifications and a separate server list.
- Safe zones now have 4 portals each, to prevent blockage.
- Teams now have their scores reset to zero on destruction, instead of halved.
- Teams now have 4 digit randomly generated hex codes to help tell similarly named teams apart.
- Added a cap of 50 stacks of trash ammo. It will be less likely to successfully craft as you approach this cap.
- Map regeneration time increased to 4-6 hours.
- Fixed networking issue that caused mass-disconnects.
- Fixed bug that allowed players to delete items with no shredder.
- Fixed bugs with player inventory display not updating.
- Added better disconnect messages.
- Embiggeners are now restricted to team captains due to potential for abuse and lack of a way to undo them.
- Added a 4 connection limit per IP, and rate limited joins per IP.
- Added a limit of 3 new/loaded teams per IP, and 1 new/loaded team per IP per 10 minutes after that.
- Improved handling of mouse button releases.
- Bots should no longer target deleted ships.
April 11, 2019: Version ℵ12+
(Originally released April 1, but rolled back due to severe network issues.)
- Added special starting items, which have a blue outline. These are functionally identical to their counterparts, except it will be impossible to transfer them to other ships.
- Only captains and admins can shred rare items and starting items.
- Added a multi-slot player inventory. Currently has three slots, but may be increased or decreased in the future.
- Added Hydrovia.
- Increased explosive drop rate by 10%, and decreased metal drop rate by 10%.
- Adjusted ship thrust. Larger ships still have increased thrust, but it does not increase linearly with mass. Larger ships will handle more sluggishly.
- Halved turret crafting time - they're pretty useless compared to RCs and more advanced weapons I intend to add down the line.
- Ships can now drop their blocks as loot.
- Changed "GM" to "Dev" in chat, team manager, etc.
- Increased server query timeout in menu, and made it switch query ports on each query. This is still really crummy code, but it should break less often.
- Kicked players now have their connections closed properly. This should help me get to the bottom of network issues.
- Fabricator job progress now resets when cancelling jobs, fixing an exploit and a graphical glitch.
March 30, 2019: Version ℵ12
- Added server selector. Invites and cookies should now work with any server. Will try to get a European server set up soon.
- Non-safe zones now regenerate every 3-4 hours. Their layout and portals will remain the same, but minable treasure blocks will spawn in different locations.
- Saved ships now have a [SAVED] label in the start menu, and don't count toward the team count.
- Saving ships no longer deducts points.
- Added a 5 minute AFK kick timer.
- Added server lag countermeasures. Ships using more than 30% of a tick's time will tick and send network updates more slowly.
- Restored RC Turret aim angle reverted to previous, wider limit.
- Removed all ship friction. This should help allow smaller ships escape being rammed into walls.
- Changed player collider in an attempt to improve platforming physics. Not sure it made any difference.
- Tried to make edge work and gave up. Added a warning for edge and safari users.
- Fixed at least one of the issues that was crashing the server.
March 26, 2019: Version ℵ11
- Added a new Freeport zone. The zone graph was updated such that Freeport zones only connect to single Finch zones.
- The Team Manager now attempts to detect aliases by IP and ban by IP.
- The Team Manager now sorts all online players before all offline players.
- The Team Manager can now be closed using the Escape key.
- Many adjustments to object and item interactions:
- Placement / Destruct rates increased for all objects and blocks, as well as shredders and embiggeners.
- Selection boxes are now the correct size. I have no earthly idea why they were half as wide as they should have been.
- Line of sight checks on building now actually work.
- Line of sight checks now only check for walls and won't be blocked by items.
- All blocks, including ladders, now properly block buildings.
- Use distance is now calculated by the distance to the edge of an object, rather than the distance to the center.
- Custom cursors added for wrench, shredder, and shield booster. Modified embiggener cursor to show distance.
- Reasons for use failure are now only displayed when attempting to use an unusable object and should be more descriptive.
- Objects are now generally usable while holding items.
- Holding left click is no longer required to use items with a use duration.
- To cancel an action, right click or drop the item.
- Right clicking now opens a menu that lets you select which action to perform.
- Embiggener axis is now a per-player setting that is independent of individual embiggener items.
- Added new derelict logic that allows high scoring ships to be saved:
- Ships that go fully derelict in Freeport or another safe zone, and have 10,000 points or more will be saved.
- This is NOT hard persistence. These saved ships will not survive server restarts or crashes; however, I will try to provide even more advance warning of restarts.
- Saved ships will be removed from the world and their objects will stop being processed. Their health will not passively regenerate.
- Saved ships will have their scores halved. The 10,000 point requirement is only checked before this deduction.
- Saved ships will be hidden from the in-game scoreboard, but will still be visible to anyone allowed to join in the starting menu.
- Any loot dropped by derelict ships in safe zones will be sent to ajoining non-safe zones.
- Pressing the Escape key should now close chat in all situations. The "Send" button in the chat dialog now actually works.
- Vertical expansion with embiggeners should no longer break Helms or Fabricators.
- Fixed ships dropping stacks of metal larger than 16.
- Ships can no longer teleport within 3 seconds of spawning. This should prevent accidental teleports when spawning near a portal.
- RC turrets now have the correct rarity color on overworld drops in all cases.
- RC Turrets now have a reduced (~90 degree) aim limit angle, and are less likely to fire if their target isn't within the limit. This is intended to make them easier to control.
- Made the fabricator larger and made its build box consistent with its bounding box.
- Added admin cheats so I can admin abuse properly.
- Updated captain icon, player, wrench, shredder, and thruster sprites.
- Prevented turrets from being able to shoot forever if their ammo is bugged.
March 16, 2019: Version ℵ10+
- Added information about portals to Help.
- Removed the new starting items from ship loot drops.
- Prevented worlds from getting frozen while searching for spawn positions.
- Ships now have a maximum size of 80x80 blocks, or 10x10 overworld blocks.
- Ship loot now spawns on portals.
- Lowered shield regen rate down to a constant amount per second. Large ships were able to regen several hundred DPS, making them essentially invulnerable.
- Invite URLs and other security keys changed from 64 character hex to 24 character base64.
March 14, 2019: Version ℵ10
- Added multiple overworld zones and portals that connect them.
- Finch I & II are the same as the old overworld, but are slightly smaller.
- Freeport I is a small, empty safe zone. There are no bots and weapons are disabled.
- Adjusted the starting ship layout. Now includes a small upper deck where drops are deposited, two shield boosters, and ammo has been moved next to turrets.
- Many changes to bullets and different ammo types:
- All ammo types except Sniper can no longer damage the shooter. This should make Breaker bullets less annoying to use.
- All ammo types except Standard now have a 100% increased delay between shots. This should make Standard Ammo more viable. This delay may be reduced depending on feedback.
- Both Flak and Scatter ammo have 50% increased lifetime and 300% increased spread. This should make Scatter more interesting and slightly viable for crowd control at long range, and should make Flak much more viable.
- Flak ammo's 50% damage penalty on it's initial projectile has been removed.
- Trash ammo now has the same damage as standard ammo. It's DPS remains the same as before.
- Breaker ammo now properly destroys walls if it spawns inside a wall.
- Blocks in the overworld can now be mined for items.
- Normal blocks have a 25% chance to drop a stack of metal.
- Blocks with white diamonds drop rare items.
- Rare item drop rate from enemies has been halved.
- Ships now regenerate shields (health) at 1% per second.
- Ship acceleration is now constant, it no longer depends on ship size. This is a stopgap to make larger ships more viable.
- Per-ship interval between RC cannon shots was greatly reduced.
- Improved ship embiggener sprite.
- Renamed ship repair kit to ship shield booster. Redrew sprite.
- Overworld Item drop despawn time has been increased to 1 hour.
- Team Manager player list can now be scrolled horizontally if needed.
March 6, 2019: Version ℵ9+
- Doubled resolution of all sprites.
- Made various small changes to a number of sprites.
- Made the selected row in the crafting menu more distinct.
- Doubled the precision of networked positions.
- Lots of small improvements to the way GameMasters are handled by the Team Manager.
- Fixed turret names in Team Manager logs.
- Now testing multiple networking threads on the server. This is yet another thing that hopefully won't cause the server to crater.
- Made ship loot drops more interesting.
- Current item UI has been converted to HTML. This was mainly done so Chrome's translation system can translate it.
March 2, 2019: Version ℵ9
- Re-Plumbed, refactored, and simplified the master script. Hopefully didn't break anything.
- Fixed bug in Firefox that caused the chatbox to be focused after it was closed.
- Added team management system and a Captain rank. See Help for more information.
- Adjusted drop rates:
- Overall drop rate slightly decreased.
- Explosives drop rate slightly increased.
- Random item drop rate significantly decreased. (It was WAY higher than I thought it was!)
- RC Turret drop rate increased by 50%.
- Loading materials into the fabricator now plays the reload sound.
- Changed turret ammo displays, again.
- Added unofficial wiki link. Thanks, Redbonky!
February 25, 2019: Version ℵ8++
- Fixed issue with random names on first visit.
- Fixed issues with link elements getting focused while ingame.
- Fixed issue with zoom not being set to maximum after exiting a station.
- Gave myself a [GM] tag in chat, and a bright green name. I'll stop creeping on Sky now.
- Added a maintenance shutdown timer.
- Added a static string table to the network serializer. This should save a significant amount of bandwidth.
- Added network culling of far away ships. This should also save a significant amount of bandwidth, but may lead to some instability.
- Restriction on duplicate team names removed.
- Increased overall drop rate by 10%, decreased individual drop rates for everything except metal.
- Doubled max chat message length.
- Replaced turret ammo indicators with "x"s and "o"s when zoomed out.
- Discovered my concerns over uWebSockets were a non-issue.
February 22, 2019: Version ℵ8+
- Replaced client-facing network back-end with uWebSockets. Should be a good deal more efficient.
- Default zoom level has been doubled. Sprites will be redrawn soon to account for this.
- Added an in-game changelog.
- Added team join/leave messages.
- Fixed sniper bullets phasing into the world.
- RC Turrets can now be unloaded by clicking on them.
- Added label text to the item hatch.
- Added more prominent Reddit and Discord links.
- Slightly improved UI scaling.
- Updated help and quick start with some information about RC turrets.
- Updated Privacy Policy and Terms.
February 19, 2019: Version ℵ8
- Added remote-controlled turrets.
- Added indicators for critical ships and derelict ships.
- Added breaker ammo that can be used to break walls in the overworld.
- Added an unbreakable world border.
- Destroyed ships now drop loot.
- Bot loot has been decreased.
- Replaced Hammer with Wrench.
- Decreased cost of sniper, punch, yank ammo.
- Ships can now fit through gaps exactly as wide as themselves.
- Slightly improved hatch drop logic.
- Added additional debugging features.
February 17, 2019: Version ℵ7+
- Hopefully fixed server-crashing bug caused by ship removal.
- Fixed a bug that would cause removing an item from the crafting queue to remove all items after it.
- Ammo in turrets can now be swapped by clicking with the new ammo type, unloading the turret first is no longer needed.
- Draws are now somewhat ordered for objects in the foreground/background. Foreground objects have precedence for usage.
- Added Trash Ammo that can be crafted for free, to help deal with ships running out of ammo and being unable to continue the game.
- Improved dropped item networking.
- Improved logic for loading materials into the fabricator, it now checks if the same material is loaded in any slot instead of filling the first available slot.
- Added a limit to scoreboard width so it doesn't fill the whole screen.
- Doubled resource drops. Might be a bad idea, but I'd rather they be too high than too low right now.
- Team score is now halved upon ship destruction.
February 16, 2019: Version ℵ7
- Shredders can now shred shredders.
- Added a fabricator that can be used for crafting.
- Added local ship chat.
- Team list order is now randomized, to prevent many players from joining the first team in the list.
- Drops adjusted. Materials are now common drops. All other drops are more rare. Drop crates now display contained items and take 10 minutes instead of 1 to despawn.
- Yank and Punch ammo now applies a fixed velocity instead of a force. Their damage was increased to the same as Standard Ammo.
- Round timer disabled.
- Can now exit stations using the Escape key.
- Fixed scoreboard overflow, added total player count to scoreboard / start menu team list, and added borders between teams.
- Improved world tile storage.
- Added version checking when joining a server.
- Hopefully fixed broken expired ships.
- Hopefully finally fixed remaining issues with element focus.
- Build tasks are now partially visible when zoomed out.
- Analytics now only run after the notice has been accepted.
February 8, 2019: Version ℵ6
- Ships can now be created by players.
- Ships without players will be removed.
- Maximum stack size changed to 16.
- Turrets can now hold 16 of any ammo type.
- Increased the ratio of random drops that are ammo.
- Added better algorithm for controlling snapshot/command buffers.
February 1, 2019: Version ℵ5
- Added ladders.
- Added item hatch and a ship item buffer.
- Improved zooming.
- Improved UI scaling for low resolutions.
- Added text descriptions for usable objects.
- Added pop-out button for help and quick start.
- Added new overworld map generator.
- Optimized bulk world update networking and added render culling for world blocks.
- Added snapshot bytebuffer, input library, and world data to webassembly portion.
January 25, 2019: Version ℵ4
- Enabled HTTPS and moved to new domain: drednot.io
- Added variable height jumping.
- Added preview cursors for building.
- Improved and optimized prediction.
- Name length limit enforced clientside, add randomly generated names, fixed name unicode support.
- Added cosmetic engines.
- Added two more ships.
- Added more extensive help.
- Improved world collider generation.
- Ship destruction can now be prevented if a ship is healed in time.
- Added an item shredder.
- Item stacks will now merge together on collision.
- Added UI for held items.
- Base turret shot speed increased by 50%.
- Added OpenGraph meta tags.
- Switched to msgpack for serialization.
- Moved bullet trail rendering and world rendering to webassembly portion.
- Hopefully fixed a bug that caused the render to quit working.
- Fixed bug that could cause players to fall off the map.
- Players now (re)spawn on helms.
- Fixed mouse click/hold checks.
- Links open in a new tab instead of killing the game.