Turret Boosters - Roadmap

This thread is locked. Replies are disabled.

cogg - 250 days ago - Edited 219 days agoLink

https://drednot.io/c/guides/t/crew-combat-adjustments

Votes
22
7
10:1
Pro2 Ship Manager - 248 days ago Link

hi

10:2
CosmicMarker91 - 247 days ago - Edited 247 days agoLink

Maybe can build the boosters in front of rc’s?

Maybe can make a handheld turret controller which can connect to 2 turrets of ur choice?

Maybe create sentry turrets which shoot for you automatically? (im thinking of star wars battleship lmao)

just some suggestions

(EDIT: cool im second)

10:3
puteri po - 244 days ago Link

/lock?

10:4
Dogeiscool - 243 days ago Link

Kinda sad that they made the test zone ships not able to go public, I feel like the test mode was for people to join a sip, goof around and then maybe leave. But with the update, now you can only do stuff by yourself or with people you send links too. I hope the change gets removed as it is less fun for people who like to mess around with the game.

10:5
CryptoHelper1 - 243 days ago Link

Cogg, make the test mode public again. Please.

10:6
Deleted Post
10:7
ultragun6 - 239 days ago - Edited 239 days agoLink

pleeeeeeease make test servers public! not much fun anymore when we cant mess around with our friends

10:8
Sheep Egg - 238 days ago Link

wat?

10:9
Sheep Egg - 238 days ago - Edited 238 days agoLink

just tba?

10:10
infecteLegacy69 - 231 days ago Link

cogg,please remake the combat rating system due ship that over combat rating in finch deal 0% damage to ship but the ships that under combat rating can damage over combat rating users,please make them cant damage overcombat user

10:11
NotAStoner - 227 days ago Link

i had a build a base on test but now its useless cause test servers ar eprivate WHY

10:12

This thread is locked. Replies are disabled.